alwaystired

Brazil
On FACEIT since 2023 263 matches tracked 63 matches in 30 days
ELO ▲ 87
2,793
30-day peak: 2,858
Rank SA ▲ 40 places
#406
Brazil #372 in Brazil
30 days · prev. #446 · best #356
Last updated:

How does alwaystired play?

Rating 1.05 (from 225 matches) K/R 0.77 ADR 86.9 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 225 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 59%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Knife kills 20 in 263 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 49x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +5 pp, ELO +638
= Stayed the same
Rating at 1.03, ADR at 85.4, Headshots at 54%
▼ Got worse
K/R −0.04

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.84. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −86 ELO
104 matches · 58% win rate
On Ancient −27 ELO
21 matches · 52% win rate
On Saturdays −115 ELO, win rate 49%

alwaystired loses the most ELO on Mirage: −86 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 12 wins in a row · Dust 2
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
58% better than 70%
0.78 better than 62%
87.3 better than 76%
1.08 better than 59%
51% of 480 duels better than 43%
37% of 62 situations better than 44%
Dust 280
48% better than 30%
0.77 better than 58%
89.7 better than 83%
1.05 better than 45%
54% of 386 duels better than 61%
32% of 41 situations better than 30%
Anubis34
53% better than 47%
0.78 better than 64%
86.3 better than 74%
1.08 better than 58%
55% of 163 duels better than 65%
31% of 13 situations better than 30%
Ancient21
52% better than 43%
0.69 better than 19%
79.3 better than 34%
0.92 better than 11%
52% of 100 duels right on the average
25% of 4 situations better than 18%
Cache12
67% -
0.68 -
77.7 -
0.91-
42% of 50 duels -
50% of 4 situations -
Inferno7
71% -
0.87 -
93.3 -
1.18-
64% of 39 duels -
100% of 2 situations -
Nuke3
67% -
0.75 -
77.1 -
1.09-
50% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alwaystired plays

Across 263 matches alwaystired averages K/R 0.77 and ADR 86.9; the rating across the 225 rated matches is 1.05. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 99 of 225 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 197 matches with detailed stats: 49 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. alwaystired loses the most ELO on Mirage (−86 ELO, win rate 58%). Things go best on Dust 2 (+69 ELO, win rate 48%). From match no. 5 of the day on, things go best: 60% win rate, −30 ELO. Improved over the last three months: Win rate +5 pp, ELO +638. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.03, ADR at 85.4, Headshots at 54%. Last 30 days: 63 matches, win rate 51%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.