alwaysincsgo

China
On FACEIT since 2026 210 matches tracked 86 matches in 30 days
Last updated:

How does alwaysincsgo play?

Rating 1.16 K/R 0.86 ADR 92.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 210 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,750-2,999 ELO

Compared with 12,220 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 61%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 65%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.0
Zeus kills3 in 210 matches
Knife kills 4 in 210 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 91%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 45x 4K, 4 aces in 173 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 24%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +11.1, Headshots +5 pp, ELO +734
= Stayed the same
Nothing clear
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
32 matches · 53% win rate
In match 4 of the day +21 ELO
25 matches · 48% win rate
On Thursdays +14 ELO, win rate 48%

alwaysincsgo loses the most ELO in match 3 of the day: ±0 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Cache
  4. Longest win streak: 21 wins in a row · Nuke
  5. Highest rating in a match: 2.93 · Nuke

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
64% better than 89%
0.90 better than 94%
95.9 better than 95%
1.23 better than 91%
60% of 630 duels better than 89%
43% of 54 situations better than 64%
Dust 241
61% better than 76%
0.79 better than 67%
85.8 better than 70%
1.04 better than 42%
52% of 233 duels right on the average
62% of 13 situations better than 95%
Ancient27
56% better than 58%
0.88 better than 93%
95.3 better than 94%
1.15 better than 78%
57% of 218 duels better than 76%
28% of 18 situations better than 23%
Nuke21
57% better than 52%
0.87 better than 85%
90.7 better than 82%
1.16 better than 71%
60% of 149 duels better than 82%
43% of 7 situations better than 59%
Anubis11
55% -
0.80 -
85.9 -
1.06-
60% of 70 duels -
50% of 4 situations -
Cache9
44% -
0.83 -
82.2 -
1.09-
62% of 55 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alwaysincsgo plays

Across 210 matches alwaysincsgo averages K/R 0.86, ADR 92.2 and a rating of 1.16. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 100 matches. In 123 of 210 matches the rating was 1.10 or higher (59%), in 61 it was below 0.90. In 173 matches with detailed stats: 45 4Ks and 4 aces. Best month by rating: September 2026 at 1.32. alwaysincsgo loses the most ELO in match 3 of the day (±0 ELO, win rate 53%). Things go best on Mirage (+76 ELO, win rate 64%). From match no. 5 of the day on, things go best: 71% win rate, +50 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +11.1, Headshots +5 pp, ELO +734. Got weaker: Win rate −5 pp. Last 30 days: 86 matches, win rate 55%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.