alukk6666

Switzerland
On FACEIT since 2021 251 matches tracked 98 matches in 30 days
ELO ▲ 298
2,251
30-day peak: 2,293
Rank EU
#121,418
Switzerland #982 in Switzerland
Last updated:

How does alukk6666 play?

Rating 0.93 (from 229 matches) K/R 0.68 ADR 75.8 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 229 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 52%+2 pp · Ø 50% better than 64%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.91−0.12 · Ø 1.03 better than 8%
Pistol kills per match 2.8
Zeus kills1 in 251 matches
Knife kills 4 in 251 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 25x 4K, 2 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +142
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 75.1, Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: July 2026 with 0.77. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −157 ELO
45 matches · 44% win rate
On Mirage −153 ELO
76 matches · 53% win rate
On Mondays −58 ELO, win rate 45%

alukk6666 loses the most ELO in match 2 of the day: −157 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 31 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
53% better than 54%
0.68 better than 19%
74.8 better than 19%
0.93 better than 14%
51% of 331 duels better than 46%
49% of 35 situations better than 75%
Dust 272
54% better than 59%
0.71 better than 32%
76.5 better than 24%
0.97 better than 25%
51% of 294 duels better than 47%
31% of 42 situations better than 30%
Inferno52
63% better than 75%
0.66 better than 8%
76.6 better than 22%
0.91 better than 5%
52% of 224 duels better than 39%
36% of 28 situations better than 45%
Ancient32
66% better than 91%
0.66 better than 11%
76.7 better than 24%
0.92 better than 13%
42% of 102 duels better than 8%
57% of 7 situations better than 90%
Anubis12
25% -
0.72 -
82.0 -
1.00-
38% of 66 duels -
67% of 6 situations -
Nuke5
20% -
0.49 -
52.8 -
0.69-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alukk6666 plays

Across 251 matches alukk6666 averages K/R 0.68 and ADR 75.8; the rating across the 229 rated matches is 0.93. Most room to improve: K/D at 0.91, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 52% headshots. The strongest map is Ancient with a 66% win rate in 32 matches. In 72 of 229 matches the rating was 1.10 or higher (31%), in 114 it was below 0.90. In 194 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. alukk6666 loses the most ELO in match 2 of the day (−157 ELO, win rate 44%). Things go best on Inferno (+98 ELO, win rate 63%). From match no. 5 of the day on, things go best: 62% win rate, −42 ELO. Improved over the last three months: ELO +142. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.1, Win rate at 55%. Last 30 days: 98 matches, win rate 58%, net ELO −167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.