altynbek2002

Kazakhstan
On FACEIT since 2019 283 matches tracked 49 matches in 30 days
ELO ▼ 114
3,544
30-day peak: 3,718
Rank EU ▼ 550 places
#1,114
Kazakhstan #40 in Kazakhstan
30 days · prev. #564 · best #564
Last updated:

How does altynbek2002 play?

Rating 1.10 (from 235 matches) K/R 0.77 ADR 83.4 from 283 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 283 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 20%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 30%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 33%
AWP share of kills 10%−4 pp · Ø 14% better than 60%
K/D 1.10−0.01 · Ø 1.11 better than 33%
Pistol kills per match 2.6
Zeus kills1 in 283 matches
Knife kills 15 in 283 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly below the average (14.4%).

2K rounds 13.7%−0.7 pp · Ø 14.4% better than 27%
3K rounds 4.6%+0.1 pp · Ø 4.5% better than 44%
MVPs per match 2.6+0.1 · Ø 2.5 better than 49%
4Ks and aces 54x 4K, 6 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 54%
Enemies flashed per round 0.34−0.01 · Ø 0.35 better than 49%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +307
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.76). Just below the average (0.79).

Patterns

From the last 283 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
49 matches · 43% win rate
Between 6:00 and 12:00 +148 ELO, win rate 48%
On Tuesdays +1 ELO, win rate 40%

altynbek2002 loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.36 · Ancient
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 283 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
56% better than 46%
0.77 better than 33%
83.1 better than 33%
1.08 better than 33%
53% of 524 duels better than 36%
36% of 67 situations better than 38%
Ancient66
56% better than 42%
0.79 right on the average
85.9 better than 55%
1.12 better than 54%
54% of 307 duels right on the average
32% of 44 situations better than 30%
Anubis54
56% better than 47%
0.75 better than 32%
84.3 better than 47%
1.08 better than 39%
51% of 259 duels better than 31%
42% of 12 situations better than 57%
Nuke27
48% better than 25%
0.76 better than 54%
81.0 better than 50%
1.07 better than 58%
52% of 154 duels better than 45%
24% of 17 situations better than 13%
Dust 211
45% -
0.73 -
79.1 -
1.06-
56% of 48 duels -
33% of 9 situations -
Cache6
50% -
0.62 -
65.4 -
0.85-
38% of 26 duels -
0% of 2 situations -
Inferno6
67% -
0.89 -
90.2 -
1.30-
45% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How altynbek2002 plays

Across 283 matches altynbek2002 averages K/R 0.77 and ADR 83.4; the rating across the 235 rated matches is 1.10. Most room to improve: Utility hit rate at 30%, better than only 24% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 113 matches. In 130 of 283 matches the rating was 1.10 or higher (46%), in 95 it was below 0.90. In 237 matches with detailed stats: 54 4Ks and 6 aces. Best month by rating: November 2026 at 1.25. altynbek2002 loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best in match 4 of the day (+155 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +155 ELO. Improved over the last three months: ELO +307. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 84.0, Win rate at 56%. Last 30 days: 49 matches, win rate 53%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.