alpha--

Russia
FACEIT verified FACEIT verified On FACEIT since 2018 151 matches tracked 62 matches in 30 days
ELO ▲ 456
3,823
30-day peak: 3,823
Rank EU ▲ 1,310 places
#379
Russia #134 in Russia
30 days · prev. #1,689 · best #376
Last updated:

How does alpha-- play?

Rating 1.11 (from 109 matches) K/R 0.77 ADR 84.2 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 109 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

3,500+ ELO

Compared with 1,491 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 69%
Opening duels won 53%0 pp · Ø 53% right on the average

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 73%+32 pp · Ø 41% better than 99%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 72%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (54%).

Headshot rate 50%−4 pp · Ø 54% better than 29%
AWP share of kills 11%−2 pp · Ø 13% better than 63%
K/D 1.08−0.02 · Ø 1.10 better than 29%
Pistol kills per match 2.3
Knife kills 13 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just below the average (14.2%).

2K rounds 13.8%−0.4 pp · Ø 14.2% better than 30%
3K rounds 4.7%+0.3 pp · Ø 4.4% better than 49%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 17x 4K, 4 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 43%
Enemies flashed per round 0.47+0.13 · Ø 0.34 better than 85%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, ADR +8.5, Win rate +12 pp, ELO +524
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.82
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.79 (at the start 0.71). Just above the average (0.77).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −5 ELO
21 matches · 52% win rate
Between 0:00 and 6:00 +138 ELO, win rate 62%
On Tuesdays +36 ELO, win rate 57%

alpha-- loses the most ELO on Ancient: −5 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 1.98 · Inferno

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
65% better than 82%
0.75 better than 26%
83.8 better than 38%
1.05 better than 24%
50% of 175 duels better than 21%
75% of 8 situations better than 99%
Dust 233
82% better than 99%
0.85 better than 74%
89.8 better than 70%
1.24 better than 80%
64% of 132 duels better than 90%
80% of 5 situations better than 99%
Anubis24
63% better than 71%
0.87 better than 83%
91.7 better than 82%
1.33 better than 96%
56% of 85 duels better than 63%
78% of 9 situations better than 98%
Ancient21
52% better than 27%
0.64 better than 2%
73.8 better than 4%
0.92 better than 3%
39% of 70 duels better than 1%
50% of 4 situations better than 77%
Nuke15
73% better than 85%
0.68 better than 7%
75.1 better than 10%
0.94-
45% of 71 duels better than 8%
75% of 4 situations better than 99%
Inferno4
100% -
0.96 -
99.9 -
1.33-
58% of 24 duels -
-
Overpass4
50% -
0.67 -
78.4 -
0.94-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How alpha-- plays

Across 151 matches alpha-- averages K/R 0.77 and ADR 84.2; the rating across the 109 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 73%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 24% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 82% win rate in 33 matches. In 53 of 109 matches the rating was 1.10 or higher (49%), in 33 it was below 0.90. In 94 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: June 2026 at 1.20. alpha-- loses the most ELO on Ancient (−5 ELO, win rate 52%). Things go best in match 3 of the day (+133 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate, +133 ELO. Improved over the last three months: K/R +0.08, ADR +8.5, Win rate +12 pp, ELO +524. Got weaker: Headshots −4 pp. Last 30 days: 62 matches, win rate 65%, net ELO +456.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.