aloneagain23

China
On FACEIT since 2026 490 matches tracked 119 matches in 30 days
ELO ▼ 181
3,030
30-day peak: 3,302
Rank EU ▼ 6,163 places
#8,422
China #258 in China
30 days · prev. #2,259 · best #2,259
Last updated:

How does aloneagain23 play?

Rating 1.04 (from 476 matches) K/R 0.77 ADR 81.4 from 490 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 479 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (450 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Zeus kills1 in 490 matches
Knife kills 11 in 490 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so just above the average (4.2%).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 53%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 55%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 75x 4K, 4 aces in 450 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−2 pp · Ø 33% better than 29%
Utility damage per round 3.0−0.8 · Ø 3.8 better than 23%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 39%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +96
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.5, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: June 2026 with 1.17. Last 3 months: 0.75 (at the start 0.83). Right on the average (0.75).

Patterns

From the last 490 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
238 matches · 53% win rate
In match 1 of the day −21 ELO
77 matches · 38% win rate
Between 12:00 and 18:00 +31 ELO, win rate 45%
On Wednesdays −103 ELO, win rate 44%

aloneagain23 loses the most ELO on Mirage: −22 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 51 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 490 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage238
53% better than 43%
0.75 better than 46%
80.2 better than 41%
1.01 better than 32%
48% of 1,173 duels better than 24%
35% of 121 situations better than 37%
Dust 2105
51% better than 35%
0.77 better than 56%
80.4 better than 42%
1.06 better than 46%
51% of 563 duels better than 41%
47% of 53 situations better than 72%
Ancient55
47% better than 23%
0.79 better than 67%
83.6 better than 57%
1.06 right on the average
51% of 279 duels better than 42%
44% of 25 situations better than 66%
Anubis50
48% better than 27%
0.80 better than 72%
84.7 better than 67%
1.08 better than 57%
53% of 276 duels better than 54%
37% of 35 situations better than 46%
Cache19
42% better than 9%
0.82 better than 66%
87.4 better than 64%
1.11 right on the average
52% of 119 duels better than 42%
35% of 17 situations better than 40%
Nuke17
53% better than 37%
0.78 better than 56%
80.6 better than 41%
1.06 better than 44%
51% of 101 duels better than 40%
47% of 15 situations better than 71%
Inferno3
33% -
0.68 -
71.1 -
0.88-
65% of 17 duels -
100% of 1 situations -
Vertigo3
33% -
0.89 -
88.5 -
1.23-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How aloneagain23 plays

Across 490 matches aloneagain23 averages K/R 0.77 and ADR 81.4; the rating across the 476 rated matches is 1.04. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Nuke with a 53% win rate in 17 matches. In 193 of 479 matches the rating was 1.10 or higher (40%), in 177 it was below 0.90. In 450 matches with detailed stats: 75 4Ks and 4 aces. Best month by rating: July 2026 at 1.20. aloneagain23 loses the most ELO on Mirage (−22 ELO, win rate 53%). Things go best on Ancient (+81 ELO, win rate 47%). Match no. 4 of the day goes best: 64% win rate, −49 ELO. Improved over the last three months: Headshots +2 pp, ELO +96. Got weaker: K/R −0.08, Rating −0.08, ADR −6.5, Win rate −11 pp. Last 30 days: 119 matches, win rate 41%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.