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alloy

USA
On FACEIT since 2015 97 matches tracked 13 matches in 30 days
ELO
2,072
Peak across recorded matches: 2,072
Rank NA ▼ 1,260 places
#6,612
USA #5,222 in USA
30 days · prev. #5,352 · best #5,352
Last updated:

How does alloy play?

Rating 0.95 (from 76 matches) K/R 0.68 ADR 75.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 87%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 37%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.4
Knife kills 4 in 97 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +63
= Stayed the same
K/R at 0.66, Rating at 0.95, ADR at 74.1
▼ Got worse
Win rate −10 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.78. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
22 matches · 45% win rate

alloy loses the most ELO in match 2 of the day: −46 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.08 · Overpass
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
48% better than 37%
0.65 better than 13%
74.7 better than 19%
0.88-
38% of 50 duels better than 2%
13% of 8 situations better than 3%
Anubis17
47% better than 36%
0.65 better than 13%
71.6 better than 9%
0.92-
48% of 50 duels better than 31%
33% of 6 situations better than 37%
Ancient16
50% better than 43%
0.67 better than 17%
73.3 better than 14%
0.90-
42% of 60 duels better than 7%
50% of 6 situations better than 81%
Mirage15
67% better than 94%
0.68 better than 23%
78.2 better than 37%
0.95-
53% of 58 duels better than 62%
27% of 11 situations better than 21%
Inferno14
64% -
0.71 -
75.3 -
1.05-
58% of 50 duels -
50% of 4 situations -
Nuke7
86% -
0.74 -
80.3 -
1.02-
56% of 27 duels -
50% of 2 situations -
Cache4
25% -
0.69 -
70.7 -
0.95-
48% of 21 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alloy plays

Across 97 matches alloy averages K/R 0.68 and ADR 75.1; the rating across the 76 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 75.1, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 47% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 24 of 76 matches the rating was 1.10 or higher (32%), in 38 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. alloy loses the most ELO in match 2 of the day (−46 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, ELO +63. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.95, ADR at 74.1. Last 30 days: 13 matches, win rate 31%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.