allmim0

BY
88 matches tracked
Last updated:

How does allmim0 play?

Rating 0.95 K/R 0.71 ADR 77.3 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 77%

Clutch

Weakness
Last one alive

16% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 16%−22 pp · Ø 38% better than 1%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (46%).

Headshot rate 40%−6 pp · Ø 46% better than 20%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.93−0.07 · Ø 1.00 better than 26%
Pistol kills per match 2.3
Knife kills 2 in 88 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.1%).

2K rounds 12.0%−1.1 pp · Ø 13.1% better than 22%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 5x 4K, 1 ace in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 33%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 21%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.5, ELO +119
= Stayed the same
K/R at 0.72, Rating at 0.96, Win rate at 58%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.71). Right on the average (0.72).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −4 ELO
25 matches · 44% win rate

allmim0 loses the most ELO in match 1 of the day: −4 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 28 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
58% better than 76%
0.77 better than 70%
81.0 better than 54%
1.05 better than 67%
59% of 86 duels better than 90%
25% of 24 situations better than 21%
Anubis20
60% better than 81%
0.72 better than 55%
81.7 better than 68%
0.94 better than 31%
49% of 102 duels better than 44%
8% of 12 situations better than 2%
Mirage13
38% -
0.73 -
80.6 -
0.99-
51% of 39 duels -
13% of 8 situations -
Nuke10
40% -
0.64 -
66.2 -
0.86-
51% of 47 duels -
25% of 4 situations -
Dust 29
44% -
0.65 -
76.5 -
0.88-
45% of 33 duels -
0% of 1 situations -
Cache8
88% -
0.70 -
73.8 -
0.92-
45% of 38 duels -
50% of 4 situations -
Inferno4
100% -
0.61 -
63.8 -
0.82-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allmim0 plays

Across 88 matches allmim0 averages K/R 0.71, ADR 77.3 and a rating of 0.95. Biggest strength: Opening duels won at 53%, better than 77% of level 7 players. Most room to improve: Clutch 1v1 won at 16%, better than only 1% of level 7 players. Averages 15.5 kills per match with 40% headshots. The strongest map is Anubis with a 60% win rate in 20 matches. In 24 of 88 matches the rating was 1.10 or higher (27%), in 37 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 ace. allmim0 loses the most ELO in match 1 of the day (−4 ELO, win rate 44%). Things go best from match 5 of the day (+62 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +62 ELO. Improved over the last three months: ADR +4.5, ELO +119. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.96, Win rate at 58%. Last 30 days: 3 matches, win rate 67%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.