allenzao

Brazil
On FACEIT since 2016 231 matches tracked 39 matches in 30 days
ELO ▼ 190
2,750
30-day peak: 2,991
Rank SA ▼ 182 places
#461
Brazil #325 in Brazil
30 days · prev. #279 · best #182
Last updated:

How does allenzao play?

Rating 1.04 K/R 0.73 ADR 80.5 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 231 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.9
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 25x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 31%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.75, ADR at 83.1, Headshots at 60%, Win rate at 50%, ELO at 2,750
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.72). Right on the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −45 ELO
50 matches · 46% win rate
Between 18:00 and 24:00 −148 ELO, win rate 46%
On Tuesdays −191 ELO, win rate 41%

allenzao loses the most ELO in match 2 of the day: −45 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.20 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
54% better than 53%
0.73 better than 38%
80.6 better than 43%
1.03 better than 42%
51% of 419 duels better than 43%
34% of 71 situations better than 36%
Dust 260
50% better than 36%
0.72 better than 34%
80.2 better than 41%
1.05 better than 45%
55% of 207 duels better than 66%
43% of 40 situations better than 62%
Ancient19
47% better than 27%
0.73 better than 36%
79.5 better than 34%
1.03 better than 41%
53% of 81 duels better than 54%
44% of 9 situations better than 65%
Anubis19
53% right on the average
0.81 better than 77%
88.4 better than 82%
1.17 better than 83%
61% of 64 duels better than 90%
33% of 12 situations better than 36%
Cache12
42% -
0.76 -
79.4 -
1.10-
49% of 43 duels -
25% of 8 situations -
Nuke9
44% -
0.65 -
70.7 -
0.92-
42% of 33 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How allenzao plays

Across 231 matches allenzao averages K/R 0.73, ADR 80.5 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Mirage with a 54% win rate in 111 matches. In 90 of 231 matches the rating was 1.10 or higher (39%), in 83 it was below 0.90. In 154 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. allenzao loses the most ELO in match 2 of the day (−45 ELO, win rate 46%). Things go best in match 3 of the day (+378 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +378 ELO. Improved over the last three months: Rating +0.05. Unchanged in recent months: K/R at 0.75, ADR at 83.1, Headshots at 60%, Win rate at 50%, ELO at 2,750. Last 30 days: 39 matches, win rate 46%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.