alkarenn56

Japan
FACEIT verified FACEIT verified On FACEIT since 2020 257 matches tracked 25 matches in 30 days
ELO ▲ 203
4,214
30-day peak: 4,214
Rank EU ▼ 8 places
#89
Japan #3 in Japan
30 days · prev. #81 · best #79
Last updated:

How does alkarenn56 play?

Rating 1.28 (from 183 matches) K/R 0.90 ADR 94.3 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 183 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 36% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

3,500+ ELO

Compared with 1,385 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (12%).

Rounds with first kill 20%+8 pp · Ø 12% better than 99%
Opening duels won 59%+5 pp · Ø 54% better than 82%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 66%
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (54%).

Headshot rate 37%−17 pp · Ø 54% better than 2%
AWP share of kills 40%+27 pp · Ø 13% better than 94%
K/D 1.28+0.18 · Ø 1.10 better than 83%
Pistol kills per match 3.3 from the last 183
Knife kills 22 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.9% of rounds and so well above the average (4.5%).

2K rounds 16.9%+2.6 pp · Ø 14.3% better than 92%
3K rounds 6.9%+2.4 pp · Ø 4.5% better than 97%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 29x 4K, 6 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (33%).

Utility hit rate 25%−8 pp · Ø 33% better than 4%
Utility damage per round 2.7−1.1 · Ø 3.8 better than 13%
Enemies flashed per round 0.33−0.01 · Ø 0.34 better than 45%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +10 pp, ELO +446
= Stayed the same
K/R at 0.92, Rating at 1.28, ADR at 95.0, Win rate at 61%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.99
JunJulAugSepOctNov

Best month: November 2026 with 0.99. Last 3 months: 0.92 (at the start 0.89). Well above the average (0.78).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +123 ELO
65 matches · 48% win rate
Between 12:00 and 18:00 +115 ELO, win rate 53%
On Saturdays +6 ELO, win rate 40%

alkarenn56 loses the most ELO in match 1 of the day: +123 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 53 · Dust 2

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
58% better than 55%
0.93 better than 93%
95.2 better than 88%
1.32 better than 93%
58% of 549 duels better than 69%
33% of 49 situations better than 30%
Dust 233
55% better than 39%
0.89 better than 84%
96.7 better than 89%
1.29 better than 87%
58% of 260 duels better than 67%
63% of 19 situations better than 93%
Ancient29
48% better than 18%
0.83 better than 68%
92.8 better than 82%
1.12 better than 53%
55% of 220 duels better than 54%
13% of 8 situations better than 4%
Nuke20
65% better than 81%
0.88 better than 91%
91.8 better than 87%
1.26 better than 93%
49% of 134 duels better than 29%
35% of 17 situations better than 39%
Anubis12
83% -
0.91 -
92.0 -
1.27-
62% of 63 duels -
40% of 5 situations -
Cache9
67% -
0.97 -
96.4 -
1.34-
69% of 67 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alkarenn56 plays

Across 257 matches alkarenn56 averages K/R 0.90 and ADR 94.3; the rating across the 183 rated matches is 1.28. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 3,500+ ELO players. Averages 19.7 kills per match with 37% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 123 of 183 matches the rating was 1.10 or higher (67%), in 32 it was below 0.90. In 106 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.34. alkarenn56 loses the most ELO in match 1 of the day (+123 ELO, win rate 48%). Things go best on Nuke (+201 ELO, win rate 65%). From match no. 5 of the day on, things go best: 73% win rate, +80 ELO. Improved over the last three months: Headshots +10 pp, ELO +446. Unchanged in recent months: K/R at 0.92, Rating at 1.28, ADR at 95.0, Win rate at 61%. Last 30 days: 25 matches, win rate 64%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.