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alinmeaw

Belarus
On FACEIT since 2024 350 matches tracked 127 matches in 30 days
Last updated:

How does alinmeaw play?

Rating 0.89 K/R 0.66 ADR 77.2 from 350 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 350 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−2 pp · Ø 49% better than 24%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 35%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 12%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 44%−2 pp · Ø 46% better than 38%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.86−0.12 · Ø 0.98 better than 7%
Pistol kills per match 1.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 14%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 14%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 39x 4K, 8 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 53%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +198
= Stayed the same
Headshots at 44%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −7.9, Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: June 2026 with 0.75. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.71).

Patterns

From the last 350 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
38 matches · 45% win rate
In match 3 of the day −176 ELO
40 matches · 40% win rate
On Fridays −234 ELO, win rate 35%

alinmeaw loses the most ELO on Mirage: −211 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 34 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 350 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
51% better than 52%
0.66 better than 22%
76.1 better than 33%
0.91 better than 19%
46% of 649 duels better than 26%
39% of 54 situations better than 56%
Ancient54
37% better than 13%
0.69 better than 37%
80.4 better than 57%
0.91 better than 25%
50% of 304 duels right on the average
41% of 27 situations better than 56%
Inferno45
51% better than 54%
0.68 better than 38%
78.6 better than 52%
0.92 better than 27%
51% of 247 duels right on the average
25% of 12 situations better than 19%
Anubis41
61% better than 83%
0.69 better than 33%
78.7 better than 47%
0.94 better than 26%
47% of 217 duels better than 36%
53% of 15 situations better than 82%
Mirage38
45% better than 29%
0.65 better than 17%
76.7 better than 33%
0.87 better than 10%
45% of 205 duels better than 22%
33% of 15 situations better than 37%
Cache20
25% better than 1%
0.61 better than 9%
75.8 better than 24%
0.82 better than 4%
37% of 106 duels better than 2%
25% of 8 situations better than 17%
Nuke15
27% better than 1%
0.53 better than 1%
68.6 better than 7%
0.66 better than 1%
38% of 79 duels better than 4%
0% of 7 situations better than 1%

Compared with players on the same level who have at least 15 matches on the map.

How alinmeaw plays

Across 350 matches alinmeaw averages K/R 0.66, ADR 77.2 and a rating of 0.89. Most room to improve: K/D at 0.86, better than only 7% of level 7 players. Averages 14.7 kills per match with 44% headshots. The strongest map is Anubis with a 61% win rate in 41 matches. In 86 of 350 matches the rating was 1.10 or higher (25%), in 189 it was below 0.90. In 308 matches with detailed stats: 39 4Ks and 8 aces. Best month by rating: June 2026 at 1.05. alinmeaw loses the most ELO on Mirage (−211 ELO, win rate 45%). Things go best in match 2 of the day (+120 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +120 ELO. Improved over the last three months: ELO +198. Got weaker: K/R −0.09, Rating −0.15, ADR −7.9, Win rate −3 pp. Unchanged in recent months: Headshots at 44%. Last 30 days: 127 matches, win rate 47%, net ELO −260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.