alexx789

Belarus
On FACEIT since 2025 92 matches tracked 40 matches in 30 days
Last updated:

How does alexx789 play?

Rating 0.97 K/R 0.69 ADR 75.4 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,227 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 89%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.99−0.01 · Ø 1.00 better than 50%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 47%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 7%
MVPs per match 2.3+0.1 · Ø 2.2 better than 63%
4Ks and aces 12x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 86%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, ELO +90, First kills +4 pp
= Stayed the same
ADR at 77.3, Headshots at 54%
▼ Got worse
Win rate −11 pp, Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Highest rating in a match: 2.07 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
80% better than 99%
0.66 better than 19%
71.5 better than 11%
0.93 better than 23%
57% of 79 duels better than 85%
55% of 11 situations better than 89%
Anubis18
72% better than 99%
0.71 better than 41%
78.3 better than 40%
1.05 better than 66%
56% of 70 duels better than 82%
29% of 7 situations better than 28%
Mirage18
44% better than 28%
0.68 better than 29%
72.9 better than 17%
0.94 better than 29%
49% of 69 duels better than 43%
56% of 9 situations better than 89%
Ancient16
50% better than 44%
0.71 better than 46%
79.3 better than 48%
0.99 better than 53%
70% of 67 duels better than 99%
44% of 18 situations better than 65%
Cache7
43% -
0.67 -
73.0 -
0.98-
56% of 27 duels -
100% of 3 situations -
Inferno6
17% -
0.78 -
86.1 -
1.00-
38% of 26 duels -
20% of 5 situations -
Nuke6
17% -
0.69 -
70.7 -
0.91-
41% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alexx789 plays

Across 92 matches alexx789 averages K/R 0.69, ADR 75.4 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 90% of level 7 players. Most room to improve: 3K rounds at 2.7%, better than only 7% of level 7 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Dust 2 with a 80% win rate in 20 matches. In 30 of 92 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: November 2026 at 1.04. Things go best from match 5 of the day (+32 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +32 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ELO +90, First kills +4 pp. Got weaker: Win rate −11 pp, Clutch 1v1 −5 pp. Unchanged in recent months: ADR at 77.3, Headshots at 54%. Last 30 days: 40 matches, win rate 50%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.