alexis0nfire

Russia
On FACEIT since 2014 148 matches tracked 26 matches in 30 days
ELO ▼ 1
2,452
30-day peak: 2,453
Rank EU
#66,284
Russia #18,550 in Russia
Last updated:

How does alexis0nfire play?

Rating 1.29 K/R 0.91 ADR 96.5 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 148 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 29% good 1.10 to 1.29 29% normal 0.90 to 1.09 11% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 54%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.36+0.33 · Ø 1.03 better than 98%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

Exactly 2 kills in 19.0% of rounds and so well above the average (13.4%).

2K rounds 19.0%+5.6 pp · Ø 13.4% better than 99%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 3.2+0.9 · Ø 2.3 better than 97%
4Ks and aces 26x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 9%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +4.6, Headshots +2 pp, ELO +127
= Stayed the same
Rating at 1.30
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: September 2026 with 0.95. Last 3 months: 0.94 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
26 matches · 42% win rate
In match 3 of the day +13 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 +5 ELO, win rate 41%
On Saturdays ±0 ELO, win rate 25%

alexis0nfire loses the most ELO on Inferno: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 3.02 · Inferno

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
45% better than 25%
0.88 better than 93%
94.2 better than 93%
1.24 better than 93%
59% of 184 duels better than 86%
21% of 48 situations better than 10%
Inferno26
42% better than 14%
0.98 better than 99%
102.5 better than 99%
1.40 better than 99%
64% of 72 duels better than 93%
41% of 17 situations better than 54%
Anubis24
54% better than 56%
0.97 better than 99%
99.7 better than 98%
1.37 better than 99%
66% of 112 duels better than 98%
38% of 26 situations right on the average
Nuke24
63% better than 77%
0.95 better than 96%
100.0 better than 98%
1.34 better than 96%
61% of 71 duels better than 90%
53% of 15 situations better than 85%
Ancient9
56% -
0.77 -
86.6 -
1.03-
50% of 20 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alexis0nfire plays

Across 148 matches alexis0nfire averages K/R 0.91, ADR 96.5 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.2 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 106 of 148 matches the rating was 1.10 or higher (72%), in 25 it was below 0.90. In 107 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: July 2026 at 1.35. alexis0nfire loses the most ELO on Inferno (−25 ELO, win rate 42%). Things go best on Dust 2 (+34 ELO, win rate 45%). From match no. 5 of the day on, things go best: 55% win rate, −29 ELO. Improved over the last three months: K/R +0.05, ADR +4.6, Headshots +2 pp, ELO +127. Got weaker: Win rate −8 pp. Unchanged in recent months: Rating at 1.30. Last 30 days: 26 matches, win rate 42%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.