Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

alex_kik

Russia
On FACEIT since 2025 85 matches tracked 20 matches in 30 days
Last updated:

How does alex_kik play?

Rating 0.86 K/R 0.62 ADR 68.3 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 85 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 5% normal 0.90 to 1.09 31% weak 0.75 to 0.89 24% very weak below 0.75 33%
better than most on level 7 about average weaker than most
Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.00).

Headshot rate 38%−9 pp · Ø 47% better than 10%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.84−0.16 · Ø 1.00 better than 5%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.9%−2.2 pp · Ø 13.1% better than 7%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 10%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 5x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 12%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 29%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.61, Rating at 0.85, ADR at 67.4
▼ Got worse
Win rate −22 pp, First kills −1 pp, Clutch 1v1 −15 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.59
JunJulAugSepOctNov

Best month: October 2026 with 0.65. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.72).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
29 matches · 34% win rate

alex_kik loses the most ELO from match 5 of the day: ±0 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 1.69 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 84%
0.59 better than 5%
66.7 better than 5%
0.85 better than 7%
46% of 85 duels better than 25%
17% of 12 situations better than 6%
Dust 219
47% better than 36%
0.60 better than 6%
63.7 better than 1%
0.85 better than 7%
44% of 55 duels better than 20%
54% of 13 situations better than 87%
Ancient10
50% -
0.65 -
73.7 -
0.89-
43% of 44 duels -
30% of 10 situations -
Anubis10
70% -
0.65 -
68.4 -
0.89-
50% of 38 duels -
33% of 3 situations -
Inferno9
33% -
0.64 -
72.6 -
0.83-
44% of 34 duels -
50% of 8 situations -
Nuke7
57% -
0.67 -
71.1 -
0.95-
53% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alex_kik plays

Across 85 matches alex_kik averages K/R 0.62, ADR 68.3 and a rating of 0.86. Most room to improve: Damage per round (ADR) at 68.3, better than only 3% of level 7 players. Averages 13.1 kills per match with 38% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 11 of 85 matches the rating was 1.10 or higher (13%), in 48 it was below 0.90. In 85 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. alex_kik loses the most ELO from match 5 of the day (±0 ELO, win rate 34%). Things go best on Mirage (+25 ELO, win rate 61%). Improved over the last three months: Headshots +10 pp. Got weaker: Win rate −22 pp, First kills −1 pp, Clutch 1v1 −15 pp. Unchanged in recent months: K/R at 0.61, Rating at 0.85, ADR at 67.4. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.