aldo_kz1
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.29 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 7.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: November 2026 with 1.07. Last 3 months: 0.97 (at the start 0.76). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: November 2026 with 1.54. Last 3 months: 1.38 (at the start 1.04). Well above the average (1.03).
Damage per round (ADR)
Best month: November 2026 with 108.9. Last 3 months: 98.8 (at the start 82.1). Well above the average (80.7).
Share of headshot kills
Best month: July 2026 with 43%. Last 3 months: 36% (at the start 43%). Well below the average (49%).
Matches won (win rate)
Best month: September 2026 with 57%. Last 3 months: 39% (at the start 40%). Well below the average (50%).
Last 3 months: 2,148 (at the start 2,070).
Rounds with first kill
Best month: November 2026 with 14%.
1v1 clutches won
Best month: November 2026 with 59%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 57 · Mirage
- Highest rating in a match: 2.27 · Anubis
- Longest win streak: 4 wins in a row · Dust 2
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How aldo_kz1 plays
Across 69 matches aldo_kz1 averages K/R 0.91, ADR 93.7 and a rating of 1.28. Biggest strength: 3K rounds at 7.9%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 38% headshots. The strongest map is Dust 2 with a 45% win rate in 20 matches. In 43 of 69 matches the rating was 1.10 or higher (62%), in 17 it was below 0.90. In 49 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: November 2026 at 1.54. Improved over the last three months: K/R +0.21, Rating +0.34, ADR +16.7, ELO +78. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 39%. Last 30 days: 32 matches, win rate 31%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.