alberT1-
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average51% headshots and so clearly above the average (48%).
Impact
AverageExactly 3 kills in 5.0% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.13. Last 3 months unchanged at 1.06. Clearly above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 90.1. Last 3 months: 85.7 (at the start 89.2). Clearly above the average (80.0).
Share of headshot kills
Best month: October 2026 with 52%. Last 3 months: 51% (at the start 50%). Clearly above the average (48%).
Matches won (win rate)
Best month: November 2026 with 75%. Last 3 months: 46% (at the start 56%). Clearly below the average (50%).
Best month: August 2026 with 1,699. Last 3 months: 1,593 (at the start 1,699).
Rounds with first kill
Best month: November 2026 with 12%. Last 3 months: 9% (at the start 10%). Clearly below the average (10%).
1v1 clutches won
Best month: August 2026 with 47%. Last 3 months: 23% (at the start 47%). Well below the average (39%).
Patterns
From the last 95 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
alberT1- loses the most ELO in match 2 of the day: −30 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.36 · Anubis
- Most kills in a match: 36 · Mirage
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 95 matchesCompared with players on the same level who have at least 15 matches on the map.
How alberT1- plays
Across 95 matches alberT1- averages K/R 0.79, ADR 86.6 and a rating of 1.06. Biggest strength: 3K rounds at 5.0%, better than 87% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 17.8 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 42 of 95 matches the rating was 1.10 or higher (44%), in 30 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: November 2026 at 1.13. alberT1- loses the most ELO in match 2 of the day (−30 ELO, win rate 41%). Things go best on Dust 2 (+23 ELO, win rate 48%). Got weaker: Win rate −10 pp, ELO −106, First kills −1 pp, Clutch 1v1 −24 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.7, Headshots at 51%. Last 30 days: 30 matches, win rate 57%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.