alEZk_

Argentina
On FACEIT since 2020 129 matches tracked 12 matches in 30 days
ELO
2,164
Peak across recorded matches: 2,212
Rank SA ▲ 1,140 places
#3,974
Argentina #815 in Argentina
30 days · prev. #5,114 · best #2,952
Last updated:

How does alEZk_ play?

Rating 1.17 K/R 0.84 ADR 89.5 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 129 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 2.9
Knife kills 4 in 129 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 75%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 41x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 53%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether alEZk_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 86 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.88
MayJunJulAugSepOctNov

Best month: June 2026 with 0.91.

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −33 ELO
55 matches · 53% win rate
On Dust 2 −5 ELO
23 matches · 57% win rate
On Sundays −78 ELO, win rate 33%

alEZk_ loses the most ELO on Mirage: −33 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 43 · Nuke
  4. Reached level 10 · Mirage
  5. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
53% better than 57%
0.87 better than 92%
92.8 better than 92%
1.22 better than 92%
56% of 299 duels better than 77%
24% of 29 situations better than 14%
Dust 223
57% better than 72%
0.81 better than 81%
86.9 better than 77%
1.12 better than 77%
55% of 107 duels better than 72%
23% of 13 situations better than 14%
Nuke15
47% better than 25%
0.86 better than 87%
92.1 better than 87%
1.18 better than 82%
61% of 82 duels better than 88%
30% of 10 situations better than 28%
Ancient10
40% -
0.73 -
78.9 -
0.97-
44% of 52 duels -
20% of 5 situations -
Anubis9
44% -
0.73 -
84.3 -
1.03-
57% of 44 duels -
40% of 5 situations -
Cache9
67% -
0.94 -
96.4 -
1.35-
61% of 38 duels -
67% of 3 situations -
Inferno8
63% -
0.83 -
82.2 -
1.14-
51% of 41 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How alEZk_ plays

Across 129 matches alEZk_ averages K/R 0.84, ADR 89.5 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 69 of 129 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 118 matches with detailed stats: 41 4Ks and 5 aces. Best month by rating: June 2026 at 1.24. alEZk_ loses the most ELO on Mirage (−33 ELO, win rate 53%). Things go best in match 2 of the day (−20 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −20 ELO. Last 30 days: 12 matches, win rate 50%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.