akustoo

MT
268 matches tracked 153 matches in 30 days
Last updated:

How does akustoo play?

Rating 0.96 K/R 0.72 ADR 81.3 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 268 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 49%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 89%
AWP share of kills 6%−4 pp · Ø 10% better than 37%
K/D 0.94−0.08 · Ø 1.02 better than 22%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so just below the average (4.0%).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 43%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 41%
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 45x 4K, 4 aces in 268 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 14%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 9 average
Whether akustoo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 268 matches, all from the last 3 months.

Kills per round (K/R)

0.69
SepOct

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −8 ELO
42 matches · 48% win rate
Between 12:00 and 18:00 −52 ELO, win rate 29%
On Sundays +26 ELO, win rate 31%

akustoo loses the most ELO on Anubis: −8 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.96 · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
37% better than 8%
0.76 better than 65%
81.8 better than 59%
1.01 better than 48%
47% of 360 duels better than 28%
45% of 33 situations better than 70%
Dust 259
53% better than 58%
0.70 better than 35%
78.5 better than 42%
0.93 better than 21%
52% of 267 duels better than 60%
38% of 26 situations right on the average
Anubis42
48% better than 40%
0.74 right on the average
84.5 better than 70%
0.98 better than 33%
53% of 215 duels better than 63%
65% of 17 situations better than 95%
Inferno34
53% right on the average
0.68 better than 28%
78.0 better than 37%
0.95 better than 25%
42% of 182 duels better than 8%
27% of 15 situations better than 25%
Ancient33
48% better than 38%
0.71 better than 36%
84.2 better than 71%
0.93 better than 23%
51% of 186 duels right on the average
38% of 16 situations right on the average
Cache17
53% -
0.71 -
79.3 -
0.97-
51% of 87 duels -
44% of 9 situations -
Nuke15
40% better than 8%
0.70 better than 31%
81.9 better than 53%
0.93 better than 15%
51% of 74 duels better than 40%
44% of 9 situations better than 67%

Compared with players on the same level who have at least 15 matches on the map.

How akustoo plays

Across 268 matches akustoo averages K/R 0.72, ADR 81.3 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 89% of level 9 players. Most room to improve: Deaths per round at 77%, better than only 5% of level 9 players. Averages 15.8 kills per match with 56% headshots. The strongest map is Inferno with a 53% win rate in 34 matches. In 84 of 268 matches the rating was 1.10 or higher (31%), in 129 it was below 0.90. In 268 matches with detailed stats: 45 4Ks and 4 aces. akustoo loses the most ELO on Anubis (−8 ELO, win rate 48%). Things go best on Mirage (+111 ELO, win rate 37%). Match no. 2 of the day goes best: 54% win rate, −11 ELO. Last 30 days: 153 matches, win rate 50%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.