akuhiou

Russia
On FACEIT since 2022 394 matches tracked 114 matches in 30 days
ELO ▲ 459
3,146
30-day peak: 3,146
Rank EU ▲ 3,721 places
#4,946
Russia #1,404 in Russia
30 days · prev. #8,667 · best #4,869
Last updated:

How does akuhiou play?

Rating 1.03 K/R 0.71 ADR 78.1 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 394 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (320 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 2%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.06+0.01 · Ø 1.05 better than 43%
Pistol kills per match 2.1
Zeus kills1 in 394 matches
Knife kills 2 in 394 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 19%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 16%
4Ks and aces 47x 4K, 10 aces in 320 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.2, Win rate +3 pp, ELO +285
= Stayed the same
Headshots at 45%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
127 matches · 54% win rate
On Ancient −47 ELO
144 matches · 50% win rate
Between 12:00 and 18:00 −33 ELO, win rate 46%
On Sundays +43 ELO, win rate 45%

akuhiou loses the most ELO on Anubis: −55 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.87 · Ancient
  3. Recorded match no. 250 · Anubis
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient144
50% better than 32%
0.72 better than 31%
79.3 better than 34%
1.04 better than 43%
48% of 405 duels better than 24%
39% of 124 situations better than 51%
Anubis127
54% better than 46%
0.70 better than 25%
79.7 better than 39%
1.05 better than 46%
51% of 265 duels better than 42%
36% of 111 situations better than 44%
Nuke73
49% better than 23%
0.72 better than 28%
78.7 better than 31%
1.02 better than 30%
55% of 194 duels better than 58%
40% of 50 situations right on the average
Cache22
36% better than 1%
0.64 better than 3%
67.8 better than 2%
0.91 better than 3%
41% of 68 duels better than 3%
36% of 11 situations better than 42%
Inferno21
67% better than 65%
0.67 better than 9%
70.2 better than 2%
0.97 better than 12%
48% of 56 duels better than 12%
44% of 18 situations better than 60%
Mirage5
60% -
0.68 -
72.8 -
0.96-
33% of 6 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akuhiou plays

Across 394 matches akuhiou averages K/R 0.71, ADR 78.1 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Inferno with a 67% win rate in 21 matches. In 157 of 394 matches the rating was 1.10 or higher (40%), in 140 it was below 0.90. In 320 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: September 2026 at 1.13. akuhiou loses the most ELO on Anubis (−55 ELO, win rate 54%). Things go best on Inferno (+101 ELO, win rate 67%). From match no. 5 of the day on, things go best: 59% win rate, +18 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.2, Win rate +3 pp, ELO +285. Unchanged in recent months: Headshots at 45%. Last 30 days: 114 matches, win rate 51%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.