aks3l_32gb

Denmark
On FACEIT since 2017 179 matches tracked 74 matches in 30 days
ELO ▼ 203
2,313
30-day peak: 2,535
Rank EU
#98,588
Denmark #2,527 in Denmark
Last updated:

How does aks3l_32gb play?

Rating 1.16 K/R 0.84 ADR 86.5 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 179 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

2,250-2,499 ELO

Compared with 2,327 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 53%+3 pp · Ø 50% better than 69%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.15+0.11 · Ø 1.04 better than 81%
Pistol kills per match 4.1
Zeus kills1 in 179 matches
Knife kills 6 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 86%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 75%
4Ks and aces 39x 4K, 3 aces in 144 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 75%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, Win rate +6 pp, ELO +116
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 87.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.83 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
25 matches · 28% win rate
On Dust 2 −20 ELO
29 matches · 28% win rate
On Tuesdays −6 ELO, win rate 36%

aks3l_32gb loses the most ELO on Anubis: −25 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 2.62 · Cache
  3. Most kills in a match: 36 · Vertigo

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke38
63% better than 73%
0.87 better than 86%
86.4 better than 72%
1.23 better than 89%
59% of 169 duels better than 81%
43% of 28 situations better than 65%
Ancient35
57% better than 64%
0.84 better than 84%
87.4 better than 73%
1.16 better than 84%
57% of 195 duels better than 78%
50% of 20 situations better than 79%
Dust 229
28% better than 1%
0.80 better than 74%
84.2 better than 64%
1.13 better than 76%
46% of 123 duels better than 22%
55% of 22 situations better than 87%
Anubis25
28% better than 2%
0.80 better than 73%
83.9 better than 63%
1.09 better than 66%
48% of 130 duels better than 30%
36% of 11 situations better than 45%
Vertigo22
68% -
0.86 -
92.0 -
1.17-
54% of 80 duels -
50% of 12 situations -
Cache18
44% -
0.88 -
86.5 -
1.20-
56% of 72 duels -
20% of 15 situations -
Inferno6
17% -
0.73 -
74.4 -
0.98-
35% of 20 duels -
100% of 3 situations -
Overpass5
60% -
0.90 -
93.4 -
1.27-
43% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aks3l_32gb plays

Across 179 matches aks3l_32gb averages K/R 0.84, ADR 86.5 and a rating of 1.16. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Vertigo with a 68% win rate in 22 matches. In 94 of 179 matches the rating was 1.10 or higher (53%), in 49 it was below 0.90. In 144 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. aks3l_32gb loses the most ELO on Anubis (−25 ELO, win rate 28%). Things go best on Nuke (+40 ELO, win rate 63%). From match no. 5 of the day on, things go best: 57% win rate, +22 ELO. Improved over the last three months: Headshots +7 pp, Win rate +6 pp, ELO +116. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 87.1. Last 30 days: 74 matches, win rate 47%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.