akka_01

Ukraine
278 matches tracked 100 matches in 30 days
Last updated:

How does akka_01 play?

Rating 1.08 (from 148 matches) K/R 0.78 ADR 82.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 8
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 148 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 32%−15 pp better than 1%
AWP share of kills 31%+21 pp better than 97%
K/D 1.11+0.11 better than 87%
Pistol kills per match 2.4
Knife kills 8 in 278 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+1.0 pp better than 75%
Rounds with 3K 4.2%+0.3 pp better than 63%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 54x 4K, 7 aces in 256 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 75%
Utility damage per round 5.1+0.9 better than 72%
Enemies flashed per round 0.40+0.12 better than 81%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80.

Patterns

From the last 278 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −121 ELO
48 matches · 48% wins
On Nuke −43 ELO
23 matches · 52% wins
On Saturdays −29 ELO, win rate 41%

akka_01 loses the most ELO on Anubis: −121 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Anubis
  2. Most kills in a match: 41 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 53%
0.72 better than 45%
76.9 better than 34%
1.03 better than 57%
49% of 244 duels better than 39%
34% of 38 situations better than 38%
Ancient57
47% better than 33%
0.78 better than 79%
82.5 better than 62%
1.07 better than 73%
46% of 217 duels better than 27%
37% of 46 situations better than 44%
Dust 254
56% better than 70%
0.81 better than 87%
83.7 better than 70%
1.10 better than 78%
52% of 222 duels better than 58%
52% of 25 situations better than 87%
Anubis48
48% better than 41%
0.84 better than 92%
87.1 better than 84%
1.19 better than 92%
55% of 216 duels better than 75%
27% of 33 situations better than 21%
Nuke23
52% better than 38%
0.79 better than 67%
85.8 better than 69%
1.05-
59% of 111 duels better than 82%
38% of 16 situations level
Inferno19
37% better than 6%
0.73 better than 59%
78.4 better than 44%
1.02-
54% of 92 duels better than 63%
56% of 9 situations better than 87%
Cache11
45% -
0.78 -
84.0 -
1.11-
46% of 41 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akka_01 plays

Across 278 matches akka_01 averages K/R 0.78 and ADR 82.3; the rating across the 148 rated matches is 1.08. Biggest strength: K/D at 1.11. That is better than 87% of players on level 8. Most room to improve: Headshot rate at 32%. That is better than only 1% of players on level 8. On average 17.2 kills per match, 32% of them headshots. The strongest map is Dust 2 with a 56% win rate in 54 matches. In 69 of 148 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 256 matches with detailed stats: 54 4Ks and 7 aces. Best month by rating: October 2026 at 1.15. akka_01 loses the most ELO on Anubis (−121 ELO, win rate 48%). Things go best on Dust 2 (+28 ELO, win rate 56%). Last 30 days: 100 matches, win rate 48%, ELO balance −123.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.