akka22-

KZ
140 matches tracked 14 matches in 30 days
Last updated:

How does akka22- play?

Rating 1.24 (from 66 matches) K/R 0.80 ADR 86.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 10
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 66 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

akka22- wins 55 of 100 opening duels. 4 percentage points above the level 10 average (51%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive

akka22- wins 33 of 100 1v2s. 12 percentage points above the level 10 average (21%).

Clutch 1v1 won 29%−11 pp better than 10%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.17 kills per death. 0.13 above the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 12%+1 pp better than 62%
K/D 1.17+0.13 better than 87%
Pistol kills per match 3.2
Knife kills 1 in 140 matches

Impact

Strength
Damage and big rounds

akka22- gets exactly 3 kills in 5.6 of 100 rounds. 1.5 percentage points above the level 10 average (4.1%).

2K rounds 15.6%+2.2 pp better than 90%
3K rounds 5.6%+1.5 pp better than 92%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 21x 4K, 2 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.44 enemies flashed per round (44 per 100 rounds). 0.14 above the level 10 average (0.30).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 4.4+0.3 better than 58%
Enemies flashed per round 0.44+0.14 better than 85%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.12, ADR +6.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −6 pp

Aug to Sep 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.97
AprMayJunJulAugSepOct

Best month: September 2026 with 0.97. Last 3 months: 0.88 (at the start 0.76). 0.14 above the level 10 average (0.74).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
36 matches · 50% win rate
In match 3 of the day −3 ELO
23 matches · 30% win rate
Between 18:00 and 24:00 −27 ELO, win rate 40%
On Wednesdays −26 ELO, win rate 35%

akka22- loses the most ELO on Dust 2: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Highest rating in a match: 2.81 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% better than 41%
0.82 better than 83%
89.2 better than 85%
1.24 better than 94%
53% of 110 duels better than 60%
39% of 18 situations better than 53%
Mirage33
36% better than 5%
0.78 better than 67%
83.5 better than 64%
1.24-
50% of 113 duels better than 40%
39% of 18 situations better than 52%
Ancient31
55% better than 55%
0.84 better than 88%
90.3 better than 89%
1.32 better than 98%
52% of 84 duels on par
40% of 15 situations better than 55%
Anubis14
50% -
0.81 -
85.6 -
1.26-
45% of 44 duels -
10% of 10 situations -
Inferno10
70% -
0.83 -
89.9 -
1.17-
70% of 30 duels -
67% of 6 situations -
Nuke10
30% -
0.74 -
76.2 -
1.10-
48% of 33 duels -
25% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akka22- plays

Across 140 matches akka22- averages K/R 0.80 and ADR 86.3; the rating across the 66 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 96% of level 10 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 players. Averages 17.8 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 41 of 66 matches the rating was 1.10 or higher (62%), in 12 it was below 0.90. In 66 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.37. akka22- loses the most ELO on Dust 2 (−26 ELO, win rate 50%). Things go best on Ancient (+42 ELO, win rate 55%). Match no. 1 of the day goes best: 53% win rate. Improved over the last three months: K/R +0.12, ADR +6.1. Got weaker: Headshots −6 pp, Win rate −6 pp. Last 30 days: 14 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.