akiyambl4

Iceland
On FACEIT since 2022 413 matches tracked 148 matches in 30 days
ELO ▲ 107
2,786
30-day peak: 3,045
Rank EU ▼ 12,204 places
#20,324
Iceland #107 in Iceland
30 days · prev. #8,120 · best #7,280
Last updated:

How does akiyambl4 play?

Rating 1.00 (from 378 matches) K/R 0.75 ADR 80.9 from 413 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 378 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.8
Knife kills 2 in 413 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so right on the average (13.5%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 78x 4K, 3 aces in 337 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.01, ADR at 80.4, ELO at 2,756
▼ Got worse
Headshots −4 pp, Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 413 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −113 ELO
153 matches · 50% win rate
On Dust 2 −66 ELO
85 matches · 54% win rate
On Sundays −99 ELO, win rate 46%

akiyambl4 loses the most ELO on Mirage: −113 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Recorded match no. 250 · Anubis
  4. Highest rating in a match: 2.55 · Mirage

Maps in detail

from the last 413 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage153
50% better than 35%
0.73 better than 37%
79.2 better than 36%
0.96 better than 19%
44% of 522 duels better than 10%
41% of 66 situations better than 58%
Dust 285
54% right on the average
0.75 better than 48%
82.9 better than 55%
1.03 better than 39%
48% of 399 duels better than 26%
12% of 26 situations better than 3%
Anubis67
52% better than 41%
0.75 right on the average
80.9 better than 46%
1.04 better than 45%
46% of 270 duels better than 18%
26% of 31 situations better than 20%
Ancient58
47% better than 26%
0.79 better than 65%
81.9 better than 47%
1.05 better than 48%
58% of 196 duels better than 81%
39% of 28 situations better than 51%
Nuke23
61% better than 65%
0.80 better than 62%
84.1 better than 56%
1.12 better than 59%
52% of 93 duels better than 43%
43% of 7 situations better than 59%
Inferno15
47% better than 17%
0.62 better than 2%
69.9 better than 3%
0.76-
49% of 81 duels better than 19%
25% of 4 situations better than 18%
Cache11
73% -
0.82 -
92.6 -
1.10-
57% of 56 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akiyambl4 plays

Across 413 matches akiyambl4 averages K/R 0.75 and ADR 80.9; the rating across the 378 rated matches is 1.00. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 138 of 378 matches the rating was 1.10 or higher (37%), in 154 it was below 0.90. In 337 matches with detailed stats: 78 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. akiyambl4 loses the most ELO on Mirage (−113 ELO, win rate 50%). Things go best on Ancient (+86 ELO, win rate 47%). Match no. 4 of the day goes best: 57% win rate, +57 ELO. Got weaker: Headshots −4 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.01, ADR at 80.4, ELO at 2,756. Last 30 days: 148 matches, win rate 48%, net ELO +129.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.