aki4k-

Mongolia
On FACEIT since 2021 163 matches tracked 33 matches in 30 days
ELO ▲ 189
2,485
30-day peak: 2,485
Rank SEA ▲ 854 places
#1,248
Mongolia #313 in Mongolia
30 days · prev. #2,102 · best #1,203
Last updated:

How does aki4k- play?

Rating 1.10 (from 139 matches) K/R 0.79 ADR 87.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 140 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.09+0.06 · Ø 1.03 better than 66%
Pistol kills per match 2.9 from the last 158
Knife kills 1 in 158 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 95%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 72%
MVPs per match 2.6+0.3 · Ø 2.3 better than 75%
4Ks and aces 18x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 79%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +6.7, Headshots +10 pp, Win rate +13 pp, ELO +138
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
26 matches · 46% win rate
In match 4 of the day −3 ELO
20 matches · 40% win rate
On Thursdays ±0 ELO, win rate 44%

aki4k- loses the most ELO on Ancient: −25 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Cache
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
65% better than 90%
0.84 better than 86%
90.5 better than 86%
1.18 better than 86%
55% of 239 duels better than 70%
33% of 21 situations better than 37%
Mirage54
52% better than 48%
0.74 better than 46%
83.4 better than 61%
1.03 better than 47%
58% of 270 duels better than 84%
48% of 23 situations better than 78%
Ancient26
46% better than 28%
0.73 better than 39%
86.5 better than 72%
1.00 better than 35%
50% of 156 duels better than 36%
36% of 11 situations better than 45%
Anubis10
60% -
0.88 -
92.4 -
1.24-
45% of 47 duels -
40% of 5 situations -
Nuke6
17% -
0.74 -
81.7 -
1.05-
52% of 25 duels -
0% of 2 situations -
Inferno5
40% -
0.79 -
85.4 -
1.11-
52% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aki4k- plays

Across 163 matches aki4k- averages K/R 0.79 and ADR 87.6; the rating across the 139 rated matches is 1.10. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 65% win rate in 54 matches. In 65 of 140 matches the rating was 1.10 or higher (46%), in 47 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.25. aki4k- loses the most ELO on Ancient (−25 ELO, win rate 46%). Things go best in match 3 of the day (+44 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +44 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +6.7, Headshots +10 pp, Win rate +13 pp, ELO +138. Last 30 days: 33 matches, win rate 67%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.