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aki

Vietnam
On FACEIT since 2016 211 matches tracked 67 matches in 30 days
ELO ▲ 82
2,404
30-day peak: 2,503
Rank NA ▲ 221 places
#2,361
Vietnam #327 in Vietnam
30 days · prev. #2,582 · best #1,527
Last updated:

How does aki play?

Rating 1.19 (from 174 matches) K/R 0.84 ADR 91.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 174 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 28% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 45%−6 pp · Ø 51% better than 21%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.17+0.13 · Ø 1.04 better than 85%
Pistol kills per match 2.7
Knife kills 4 in 211 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.5%).

2K rounds 16.2%+2.7 pp · Ø 13.5% better than 94%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 91%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 45x 4K, 6 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, ADR +4.4, ELO +113
= Stayed the same
Win rate at 51%
▼ Got worse
Rating −0.18, Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.80
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.98. Last 3 months: 0.85 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
51 matches · 41% win rate
On Anubis −24 ELO
38 matches · 61% win rate
Between 6:00 and 12:00 −23 ELO, win rate 46%
On Saturdays +21 ELO, win rate 48%

aki loses the most ELO on Dust 2: −56 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.38 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 8 wins in a row · Cache
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
59% better than 77%
0.87 better than 91%
95.2 better than 94%
1.25 better than 94%
55% of 377 duels better than 70%
39% of 41 situations better than 51%
Dust 251
41% better than 14%
0.79 better than 71%
87.1 better than 77%
1.12 better than 73%
56% of 194 duels better than 74%
35% of 23 situations better than 41%
Anubis38
61% better than 77%
0.86 better than 90%
92.4 better than 91%
1.21 better than 91%
62% of 172 duels better than 93%
37% of 19 situations better than 49%
Cache22
55% better than 52%
0.89 better than 92%
89.0 better than 77%
1.31 better than 95%
50% of 86 duels better than 42%
50% of 10 situations better than 76%
Inferno7
29% -
0.69 -
78.9 -
0.91-
47% of 51 duels -
0% of 4 situations -
Ancient4
25% -
0.58 -
63.7 -
0.64-
43% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aki plays

Across 211 matches aki averages K/R 0.84 and ADR 91.2; the rating across the 174 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 91.2, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Anubis with a 61% win rate in 38 matches. In 93 of 174 matches the rating was 1.10 or higher (53%), in 49 it was below 0.90. In 173 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: August 2026 at 1.40. aki loses the most ELO on Dust 2 (−56 ELO, win rate 41%). Things go best on Mirage (+142 ELO, win rate 59%). Match no. 4 of the day goes best: 64% win rate, +42 ELO. Improved over the last three months: K/R +0.07, ADR +4.4, ELO +113. Got weaker: Rating −0.18, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 67 matches, win rate 51%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.