akfuk

Russia
169 matches tracked 12 matches in 30 days
ELO
2,459
Peak across the last 169 matches: 2,459
Rank SA ▼ 22 places
#1,351
RU #16,111 in RU
30 days · prev. #1,329 · best #1,328
Last updated:

How does akfuk play?

Rating 1.05 (from 159 matches) K/R 0.77 ADR 82.7 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 96%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.6
Knife kills 4 in 169 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 53%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 16x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 27%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +606
= Stayed the same
K/R at 0.76, Rating at 1.05, ADR at 81.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.78
AprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.72).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
33 matches · 45% win rate
In match 3 of the day +6 ELO
25 matches · 28% win rate
Between 12:00 and 18:00 +61 ELO, win rate 50%
On Mondays +25 ELO, win rate 39%

akfuk loses the most ELO in match 2 of the day: +1 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
56% better than 65%
0.75 better than 54%
80.7 better than 49%
1.03 better than 48%
52% of 446 duels better than 54%
50% of 34 situations better than 80%
Dust 234
59% better than 77%
0.84 better than 88%
88.5 better than 84%
1.16 better than 84%
53% of 150 duels better than 59%
40% of 20 situations better than 55%
Ancient14
50% -
0.65 -
72.1 -
0.89-
61% of 64 duels -
25% of 4 situations -
Anubis11
45% -
0.78 -
86.6 -
1.10-
57% of 56 duels -
0% of 1 situations -
Inferno11
45% -
0.82 -
89.8 -
1.11-
57% of 42 duels -
29% of 7 situations -
Nuke11
55% -
0.79 -
88.9 -
1.04-
51% of 51 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akfuk plays

Across 169 matches akfuk averages K/R 0.77 and ADR 82.7; the rating across the 159 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 51%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 68 of 159 matches the rating was 1.10 or higher (43%), in 58 it was below 0.90. In 108 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. akfuk loses the most ELO in match 2 of the day (+1 ELO, win rate 45%). Things go best on Mirage (+231 ELO, win rate 56%). Match no. 1 of the day goes best: 67% win rate, +174 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +606. Unchanged in recent months: K/R at 0.76, Rating at 1.05, ADR at 81.8. Last 30 days: 12 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.