akashi-_

South Korea
On FACEIT since 2020 414 matches tracked 145 matches in 30 days
ELO ▲ 168
2,493
30-day peak: 2,613
Rank EU
#57,819
South Korea #942 in South Korea
Last updated:

How does akashi-_ play?

Rating 1.02 K/R 0.74 ADR 82.4 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 414 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.9
Knife kills 9 in 414 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 66x 4K, 7 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +5.4, ELO +300
= Stayed the same
Rating at 1.03, Win rate at 49%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: November 2026 with 0.80. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −92 ELO
55 matches · 36% win rate
On Anubis −90 ELO
88 matches · 47% win rate
On Thursdays +30 ELO, win rate 41%

akashi-_ loses the most ELO on Dust 2: −92 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 45 · Dust 2
  3. Highest rating in a match: 2.68 · Inferno
  4. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
54% better than 58%
0.77 better than 63%
83.8 better than 65%
1.06 better than 59%
54% of 983 duels better than 66%
27% of 98 situations better than 17%
Anubis88
47% better than 31%
0.74 better than 48%
83.7 better than 64%
1.02 better than 44%
51% of 498 duels better than 46%
29% of 48 situations better than 27%
Dust 255
36% better than 6%
0.74 right on the average
80.8 better than 50%
1.00 better than 35%
52% of 383 duels better than 54%
48% of 31 situations better than 77%
Nuke41
54% better than 54%
0.71 better than 29%
80.0 better than 40%
0.97 better than 24%
48% of 269 duels better than 26%
27% of 22 situations better than 17%
Ancient37
30% better than 3%
0.66 better than 14%
75.6 better than 21%
0.89 better than 10%
51% of 201 duels right on the average
28% of 18 situations better than 26%
Inferno36
64% better than 77%
0.77 better than 64%
85.8 better than 71%
1.08 better than 59%
51% of 199 duels better than 36%
47% of 15 situations better than 71%

Compared with players on the same level who have at least 15 matches on the map.

How akashi-_ plays

Across 414 matches akashi-_ averages K/R 0.74, ADR 82.4 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 159 of 414 matches the rating was 1.10 or higher (38%), in 172 it was below 0.90. In 327 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: November 2026 at 1.10. akashi-_ loses the most ELO on Dust 2 (−92 ELO, win rate 36%). Things go best on Mirage (+134 ELO, win rate 54%). Match no. 3 of the day goes best: 60% win rate, +90 ELO. Improved over the last three months: K/R +0.04, ADR +5.4, ELO +300. Got weaker: Headshots −4 pp. Unchanged in recent months: Rating at 1.03, Win rate at 49%. Last 30 days: 145 matches, win rate 54%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.