akashhi

Japan
On FACEIT since 2021 432 matches tracked 161 matches in 30 days
Last updated:
Next update possible in 38m 43s

How does akashhi play?

Rating 1.13 K/R 0.82 ADR 86.9 from 432 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 432 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (355 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 36%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.12+0.08 · Ø 1.04 better than 70%
Pistol kills per match 2.8
Zeus kills3 in 432 matches
Knife kills 8 in 432 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 79%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 88%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 87x 4K, 10 aces in 355 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.4, Headshots +2 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −157

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.84 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 432 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −85 ELO
73 matches · 55% win rate
On Dust 2 −50 ELO
78 matches · 49% win rate
On Saturdays −72 ELO, win rate 42%

akashhi loses the most ELO on Anubis: −85 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Dust 2
  2. Highest rating in a match: 2.24 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 432 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
54% better than 57%
0.82 better than 80%
87.9 better than 80%
1.12 better than 74%
56% of 937 duels better than 76%
40% of 96 situations better than 56%
Dust 278
49% better than 35%
0.83 better than 81%
86.3 better than 71%
1.14 better than 74%
53% of 326 duels better than 56%
27% of 41 situations better than 20%
Anubis73
55% better than 55%
0.82 better than 80%
83.8 better than 60%
1.14 better than 78%
58% of 251 duels better than 82%
35% of 48 situations better than 40%
Ancient64
55% better than 55%
0.84 better than 83%
89.3 better than 79%
1.15 better than 79%
55% of 276 duels better than 68%
35% of 48 situations better than 40%
Cache25
52% -
0.78 -
86.6 -
1.05-
58% of 95 duels -
50% of 14 situations -
Nuke11
45% -
0.81 -
86.3 -
1.15-
55% of 47 duels -
43% of 7 situations -
Inferno6
33% -
0.68 -
80.0 -
0.98-
58% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akashhi plays

Across 432 matches akashhi averages K/R 0.82, ADR 86.9 and a rating of 1.13. Biggest strength: 3K rounds at 5.5%, better than 88% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 64 matches. In 226 of 432 matches the rating was 1.10 or higher (52%), in 112 it was below 0.90. In 355 matches with detailed stats: 87 4Ks and 10 aces. Best month by rating: November 2026 at 1.23. akashhi loses the most ELO on Anubis (−85 ELO, win rate 55%). Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.4, Headshots +2 pp, Win rate +4 pp. Got weaker: ELO −157. Last 30 days: 161 matches, win rate 58%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.