akariii

Japan
On FACEIT since 2024 366 matches tracked 184 matches in 30 days
ELO ▲ 74
2,797
30-day peak: 3,263
Rank EU ▼ 10,609 places
#19,516
Japan #477 in Japan
30 days · prev. #8,907 · best #2,908
Last updated:

How does akariii play?

Rating 1.00 K/R 0.69 ADR 73.0 from 366 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 366 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,750-2,999 ELO

Compared with 12,146 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 33%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Zeus kills6 in 366 matches
Knife kills 3 in 366 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 36x 4K, 1 ace in 272 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.43+0.12 · Ø 0.31 better than 83%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +4.7, Win rate +5 pp, ELO +156
= Stayed the same
Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Slightly below the average (0.75).

Patterns

From the last 366 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −144 ELO
157 matches · 49% win rate
On Ancient −131 ELO
72 matches · 54% win rate
On Fridays −111 ELO, win rate 38%

akariii loses the most ELO on Mirage: −144 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke
  4. Highest rating in a match: 2.36 · Anubis

Maps in detail

from the last 366 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
49% better than 31%
0.69 better than 20%
72.9 better than 11%
0.98 better than 24%
52% of 475 duels right on the average
37% of 109 situations better than 44%
Anubis83
60% better than 69%
0.73 better than 40%
76.6 better than 23%
1.07 better than 54%
57% of 302 duels better than 75%
29% of 42 situations better than 25%
Ancient72
54% right on the average
0.72 better than 31%
76.2 better than 19%
1.03 better than 41%
44% of 205 duels better than 11%
36% of 42 situations better than 43%
Nuke31
42% better than 12%
0.65 better than 9%
66.7 better than 2%
0.94 better than 12%
46% of 106 duels better than 15%
44% of 27 situations better than 63%
Inferno16
25% better than 1%
0.58 better than 1%
60.9 better than 1%
0.80 better than 1%
45% of 56 duels better than 8%
14% of 7 situations better than 5%
Cache5
60% -
0.59 -
50.6 -
0.87-
19% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How akariii plays

Across 366 matches akariii averages K/R 0.69, ADR 73.0 and a rating of 1.00. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 57% headshots. The strongest map is Anubis with a 60% win rate in 83 matches. In 133 of 366 matches the rating was 1.10 or higher (36%), in 152 it was below 0.90. In 272 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. akariii loses the most ELO on Mirage (−144 ELO, win rate 49%). Things go best on Anubis (+40 ELO, win rate 60%). Match no. 3 of the day goes best: 59% win rate, −94 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +4.7, Win rate +5 pp, ELO +156. Unchanged in recent months: Headshots at 57%. Last 30 days: 184 matches, win rate 52%, net ELO −168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.