akaTJ

Belarus
On FACEIT since 2013 353 matches tracked 110 matches in 30 days
ELO ▼ 117
2,794
30-day peak: 3,010
Rank EU ▼ 12,384 places
#19,378
Belarus #486 in Belarus
30 days · prev. #6,994 · best #6,994
Last updated:

How does akaTJ play?

Rating 1.02 (from 350 matches) K/R 0.70 ADR 77.9 from 353 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 350 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 77%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.3
Knife kills 7 in 353 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 12.3%−1.4 pp · Ø 13.7% better than 16%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 16%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 53x 4K, 3 aces in 253 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 5.9+1.9 · Ø 4.0 better than 91%
Enemies flashed per round 0.63+0.32 · Ø 0.31 better than 98%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.3, Headshots at 51%
▼ Got worse
Rating −0.08, Win rate −9 pp, ELO −169

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −53 ELO
67 matches · 57% win rate
On Nuke −28 ELO
44 matches · 68% win rate
On Sundays +54 ELO, win rate 47%

akaTJ loses the most ELO on Inferno: −53 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 39 · Dust 2
  4. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2111
59% better than 70%
0.68 better than 18%
74.9 better than 17%
0.99 better than 25%
49% of 359 duels better than 32%
51% of 76 situations better than 84%
Anubis93
52% better than 42%
0.74 better than 44%
79.7 better than 40%
1.06 right on the average
52% of 277 duels right on the average
40% of 68 situations better than 54%
Inferno67
57% better than 48%
0.71 better than 21%
81.5 better than 34%
1.05 better than 31%
53% of 178 duels better than 39%
47% of 45 situations better than 68%
Nuke44
68% better than 87%
0.72 better than 26%
77.9 better than 27%
1.04 better than 36%
55% of 155 duels better than 60%
45% of 22 situations better than 67%
Cache26
54% better than 40%
0.68 better than 12%
78.1 better than 22%
0.98 better than 15%
45% of 88 duels better than 8%
56% of 18 situations better than 84%
Mirage7
57% -
0.52 -
62.6 -
0.77-
44% of 34 duels -
25% of 4 situations -
Ancient4
50% -
0.76 -
88.6 -
1.09-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How akaTJ plays

Across 353 matches akaTJ averages K/R 0.70 and ADR 77.9; the rating across the 350 rated matches is 1.02. Biggest strength: Utility damage per round at 5.9, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 51% headshots. The strongest map is Nuke with a 68% win rate in 44 matches. In 136 of 350 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 253 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: July 2026 at 1.09. akaTJ loses the most ELO on Inferno (−53 ELO, win rate 57%). Things go best on Anubis (+102 ELO, win rate 52%). Match no. 1 of the day goes best: 62% win rate, +65 ELO. Got weaker: Rating −0.08, Win rate −9 pp, ELO −169. Unchanged in recent months: K/R at 0.69, ADR at 77.3, Headshots at 51%. Last 30 days: 110 matches, win rate 52%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.