ajn

Canada
On FACEIT since 2019 248 matches tracked 48 matches in 30 days
ELO ▲ 205
2,961
30-day peak: 2,961
Rank NA ▲ 233 places
#338
Canada #60 in Canada
30 days · prev. #571 · best #335
Last updated:

How does ajn play?

Rating 1.02 K/R 0.74 ADR 80.6 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (184 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.2%).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 36x 4K, 1 ace in 184 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 83%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.2, ELO +162
= Stayed the same
K/R at 0.76, Rating at 1.04, Win rate at 58%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.75).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −60 ELO
48 matches · 42% win rate
On Ancient −14 ELO
36 matches · 53% win rate
On Sundays −70 ELO, win rate 52%

ajn loses the most ELO in match 2 of the day: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Ancient
  2. Highest rating in a match: 2.58 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 71%
0.76 better than 53%
80.6 better than 44%
1.05 right on the average
47% of 291 duels better than 22%
53% of 45 situations better than 88%
Dust 266
58% better than 67%
0.72 better than 34%
79.3 better than 37%
0.98 better than 23%
45% of 273 duels better than 14%
22% of 36 situations better than 11%
Ancient36
53% right on the average
0.75 better than 47%
84.2 better than 59%
1.02 better than 38%
49% of 153 duels better than 32%
52% of 21 situations better than 84%
Cache20
60% better than 62%
0.71 better than 21%
76.0 better than 15%
1.03 better than 27%
56% of 70 duels better than 62%
25% of 8 situations better than 15%
Nuke18
61% better than 64%
0.76 better than 43%
82.6 better than 47%
1.03 better than 32%
52% of 62 duels better than 42%
57% of 7 situations better than 88%
Inferno14
43% -
0.70 -
81.4 -
0.94-
51% of 49 duels -
0% of 7 situations -
Anubis12
67% -
0.77 -
82.2 -
1.09-
45% of 53 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ajn plays

Across 248 matches ajn averages K/R 0.74, ADR 80.6 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 83% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 96 of 248 matches the rating was 1.10 or higher (39%), in 98 it was below 0.90. In 184 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: November 2026 at 1.12. ajn loses the most ELO in match 2 of the day (−60 ELO, win rate 42%). Things go best in match 4 of the day (+253 ELO, win rate 70%). Match no. 4 of the day goes best: 70% win rate, +253 ELO. Improved over the last three months: ADR +4.2, ELO +162. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, Win rate at 58%. Last 30 days: 48 matches, win rate 60%, net ELO +67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.