aizz7

Morocco
On FACEIT since 2025 104 matches tracked 63 matches in 30 days
Last updated:

How does aizz7 play?

Rating 1.04 K/R 0.76 ADR 80.7 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 53%+4 pp · Ø 49% better than 83%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 34%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.95).

Headshot rate 43%−1 pp · Ø 44% better than 46%
AWP share of kills 14%+3 pp · Ø 11% better than 67%
K/D 1.02+0.07 · Ø 0.95 better than 74%
Pistol kills per match 1.6
Knife kills 5 in 104 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 46%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 83%
MVPs per match 2.3+0.2 · Ø 2.1 better than 74%
4Ks and aces 25x 4K, 5 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.9).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 8%
Enemies flashed per round 0.13−0.11 · Ø 0.24 better than 20%
Deaths per round 75%+2 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.17, Rating +0.26, ADR +16.0, First kills +4 pp, Clutch 1v1 +5 pp
= Stayed the same
ELO at 1,295
▼ Got worse
Headshots −3 pp, Win rate −11 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.79 (at the start 0.62). Clearly above the average (0.70).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
34 matches · 47% win rate
From match 5 of the day −14 ELO
42 matches · 43% win rate
Between 18:00 and 24:00 −52 ELO, win rate 26%

aizz7 loses the most ELO on Dust 2: −88 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Anubis
  2. Most kills in a match: 42 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
47% better than 42%
0.73 better than 63%
79.0 better than 55%
1.00 better than 60%
49% of 166 duels better than 47%
26% of 23 situations better than 22%
Mirage32
47% better than 40%
0.72 better than 56%
77.8 better than 47%
1.00 better than 59%
51% of 165 duels better than 63%
40% of 15 situations better than 58%
Anubis13
62% -
0.89 -
89.7 -
1.25-
59% of 70 duels -
50% of 6 situations -
Ancient11
55% -
0.76 -
80.1 -
1.03-
60% of 58 duels -
33% of 3 situations -
Nuke7
43% -
0.64 -
75.5 -
0.88-
60% of 30 duels -
60% of 5 situations -
Cache4
25% -
0.89 -
92.0 -
1.24-
53% of 17 duels -
20% of 5 situations -
Inferno3
33% -
0.94 -
91.1 -
1.23-
75% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aizz7 plays

Across 104 matches aizz7 averages K/R 0.76, ADR 80.7 and a rating of 1.04. Biggest strength: Opening duels won at 53%, better than 83% of level 5 players. Most room to improve: Utility damage per round at 1.8, better than only 8% of level 5 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 44 it was below 0.90. In 104 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. aizz7 loses the most ELO on Dust 2 (−88 ELO, win rate 47%). Things go best on Mirage (+46 ELO, win rate 47%). Improved over the last three months: K/R +0.17, Rating +0.26, ADR +16.0, First kills +4 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −3 pp, Win rate −11 pp. Unchanged in recent months: ELO at 1,295. Last 30 days: 63 matches, win rate 40%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.