aizenProdigy

North Korea
On FACEIT since 2025 203 matches tracked 46 matches in 30 days
ELO ▲ 21
2,343
30-day peak: 2,366
Rank SA ▲ 268 places
#2,137
North Korea #1 in North Korea
30 days · prev. #2,405 · best #1,773
Last updated:

How does aizenProdigy play?

Rating 1.12 K/R 0.80 ADR 84.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 203 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 24%+12 pp · Ø 12% better than 91%
K/D 1.15+0.11 · Ø 1.04 better than 82%
Pistol kills per match 3.0
Zeus kills1 in 203 matches
Knife kills 6 in 203 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 24x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.13−0.17 · Ø 0.30 better than 8%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +101
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 84.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −17 ELO
42 matches · 57% win rate
On Ancient −15 ELO
32 matches · 47% win rate
Between 18:00 and 24:00 +12 ELO, win rate 46%
On Sundays +26 ELO, win rate 40%

aizenProdigy loses the most ELO on Anubis: −17 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.79 · Overpass

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
57% better than 68%
0.81 better than 80%
86.9 better than 76%
1.13 better than 79%
65% of 226 duels better than 98%
42% of 19 situations better than 63%
Dust 242
45% better than 26%
0.80 better than 76%
83.9 better than 65%
1.09 better than 66%
54% of 209 duels better than 64%
37% of 30 situations better than 46%
Mirage38
61% better than 82%
0.74 right on the average
78.1 better than 35%
1.06 better than 59%
58% of 162 duels better than 84%
14% of 14 situations better than 3%
Ancient32
47% better than 32%
0.79 better than 72%
86.3 better than 73%
1.13 better than 80%
56% of 137 duels better than 73%
39% of 18 situations better than 52%
Cache26
46% -
0.88 -
88.5 -
1.23-
60% of 146 duels -
40% of 15 situations -
Nuke16
38% better than 7%
0.79 better than 64%
80.5 better than 46%
1.11 better than 66%
58% of 90 duels better than 80%
36% of 14 situations better than 42%
Inferno6
67% -
0.77 -
86.0 -
1.11-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aizenProdigy plays

Across 203 matches aizenProdigy averages K/R 0.80, ADR 84.3 and a rating of 1.12. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 38 matches. In 93 of 203 matches the rating was 1.10 or higher (46%), in 58 it was below 0.90. In 125 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. aizenProdigy loses the most ELO on Anubis (−17 ELO, win rate 57%). Things go best in match 1 of the day (+46 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +46 ELO. Improved over the last three months: Win rate +3 pp, ELO +101. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 84.0. Last 30 days: 46 matches, win rate 46%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.