aivuse

Lithuania
On FACEIT since 2021 157 matches tracked 79 matches in 30 days
ELO ▼ 137
2,263
30-day peak: 2,400
Rank EU
#118,684
Lithuania #977 in Lithuania
Last updated:

How does aivuse play?

Rating 1.06 K/R 0.76 ADR 81.4 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 157 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 1.06+0.03 · Ø 1.03 better than 58%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 44%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 36x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.12, Rating +0.17, ADR +8.3
= Stayed the same
Win rate at 46%, First kills at 11%, Clutch 1v1 at 39%
▼ Got worse
Headshots −6 pp, ELO −144

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
49 matches · 51% win rate
On Dust 2 −25 ELO
35 matches · 40% win rate
On Saturdays ±0 ELO, win rate 24%

aivuse loses the most ELO on Mirage: −46 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
51% better than 46%
0.73 better than 44%
78.8 better than 38%
1.01 better than 42%
52% of 219 duels better than 54%
37% of 27 situations better than 44%
Dust 235
40% better than 12%
0.81 better than 80%
86.5 better than 76%
1.11 better than 73%
52% of 182 duels better than 54%
32% of 19 situations better than 31%
Inferno18
50% better than 35%
0.72 better than 40%
80.1 better than 40%
1.02 better than 38%
54% of 78 duels better than 56%
33% of 9 situations better than 37%
Ancient17
29% better than 2%
0.74 better than 47%
74.5 better than 17%
1.03 right on the average
57% of 68 duels better than 79%
45% of 11 situations better than 71%
Anubis16
38% better than 10%
0.70 better than 27%
74.4 better than 14%
0.98 better than 29%
57% of 77 duels better than 78%
33% of 6 situations better than 38%
Nuke13
46% -
0.93 -
92.8 -
1.30-
51% of 59 duels -
67% of 6 situations -
Cache9
67% -
0.80 -
87.2 -
1.14-
46% of 35 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aivuse plays

Across 157 matches aivuse averages K/R 0.76, ADR 81.4 and a rating of 1.06. Most room to improve: Utility damage per round at 3.1, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Mirage with a 51% win rate in 49 matches. In 70 of 157 matches the rating was 1.10 or higher (45%), in 61 it was below 0.90. In 157 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.20. aivuse loses the most ELO on Mirage (−46 ELO, win rate 51%). Improved over the last three months: K/R +0.12, Rating +0.17, ADR +8.3. Got weaker: Headshots −6 pp, ELO −144. Unchanged in recent months: Win rate at 46%, First kills at 11%, Clutch 1v1 at 39%. Last 30 days: 79 matches, win rate 46%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.