aimwareuser3

Thailand
On FACEIT since 2020 189 matches tracked 58 matches in 30 days
ELO ▼ 148
2,009
30-day peak: 2,157
Rank NA ▼ 4,049 places
#8,056
Thailand #9 in Thailand
30 days · prev. #4,007 · best #3,846
Last updated:

How does aimwareuser3 play?

Rating 1.12 K/R 0.81 ADR 85.5 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 189 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 2.9
Knife kills 2 in 189 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 23x 4K, 3 aces in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 25%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.82, Rating at 1.13, ADR at 86.4, Headshots at 55%, Win rate at 52%, ELO at 2,009
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Tuesdays +56 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Anubis
  2. Highest rating in a match: 2.22 · Cache
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 33 · Ancient
  5. Reached level 10 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
57% better than 73%
0.83 better than 85%
88.9 better than 84%
1.16 better than 85%
63% of 199 duels better than 97%
55% of 31 situations better than 88%
Dust 249
47% better than 35%
0.78 better than 68%
82.4 better than 56%
1.07 better than 62%
52% of 172 duels right on the average
29% of 31 situations better than 25%
Inferno21
43% better than 11%
0.84 better than 84%
86.4 better than 72%
1.16 better than 80%
56% of 75 duels better than 65%
33% of 9 situations better than 38%
Anubis19
37% better than 10%
0.82 better than 83%
87.2 better than 80%
1.12 better than 77%
59% of 83 duels better than 88%
9% of 11 situations better than 4%
Ancient16
75% better than 99%
0.75 better than 53%
80.2 better than 44%
1.07 better than 65%
57% of 47 duels better than 80%
29% of 14 situations better than 28%
Cache15
73% -
0.84 -
85.1 -
1.22-
59% of 46 duels -
25% of 16 situations -
Nuke6
33% -
0.81 -
87.8 -
1.08-
50% of 22 duels -
25% of 4 situations -
Vertigo3
0% -
0.74 -
75.1 -
0.95-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aimwareuser3 plays

Across 189 matches aimwareuser3 averages K/R 0.81, ADR 85.5 and a rating of 1.12. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 56% headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 99 of 189 matches the rating was 1.10 or higher (52%), in 53 it was below 0.90. In 128 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.25. Things go best on Inferno (+82 ELO, win rate 43%). Match no. 3 of the day goes best: 57% win rate, +52 ELO. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 86.4, Headshots at 55%, Win rate at 52%, ELO at 2,009. Last 30 days: 58 matches, win rate 45%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.