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aimtaxdd

Poland
On FACEIT since 2024 318 matches tracked 84 matches in 30 days
ELO ▼ 124
3,273
30-day peak: 3,529
Rank EU ▼ 1,828 places
#3,440
Poland #180 in Poland
30 days · prev. #1,612 · best #1,082
Last updated:

How does aimtaxdd play?

Rating 1.09 (from 306 matches) K/R 0.78 ADR 82.4 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 318 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

3,000-3,499 ELO

Compared with 7,763 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 40%
Opening duels won 51%−1 pp · Ø 52% better than 37%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (54%).

Headshot rate 66%+12 pp · Ø 54% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 2.8
Knife kills 4 in 318 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 79%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 59x 4K, 5 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 29%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +5.0
= Stayed the same
Rating at 1.11, Win rate at 54%
▼ Got worse
Headshots −2 pp, ELO −114

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 1.06. Last 3 months: 0.80 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −185 ELO
53 matches · 47% win rate
On Ancient −60 ELO
75 matches · 52% win rate
On Thursdays −98 ELO, win rate 43%

aimtaxdd loses the most ELO on Dust 2: −185 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.39 · Anubis
  3. Most kills in a match: 57 · Mirage
  4. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage104
60% better than 74%
0.77 better than 56%
81.0 better than 45%
1.07 better than 53%
50% of 454 duels better than 35%
45% of 53 situations better than 71%
Ancient75
52% better than 38%
0.82 better than 78%
87.0 better than 74%
1.11 better than 68%
55% of 364 duels better than 67%
44% of 43 situations better than 66%
Dust 253
47% better than 22%
0.78 better than 61%
79.8 better than 40%
1.10 better than 59%
47% of 193 duels better than 22%
38% of 26 situations better than 45%
Anubis49
59% better than 62%
0.79 better than 68%
84.7 better than 67%
1.12 better than 69%
44% of 205 duels better than 11%
48% of 31 situations better than 72%
Nuke23
57% better than 52%
0.74 better than 39%
75.9 better than 22%
1.02 better than 33%
48% of 80 duels better than 25%
33% of 12 situations better than 35%
Cache8
13% -
0.66 -
69.1 -
0.84-
41% of 39 duels -
0% of 4 situations -
Inferno5
60% -
0.98 -
105.9 -
1.41-
67% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aimtaxdd plays

Across 318 matches aimtaxdd averages K/R 0.78 and ADR 82.4; the rating across the 306 rated matches is 1.09. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 66% headshots. The strongest map is Mirage with a 60% win rate in 104 matches. In 156 of 318 matches the rating was 1.10 or higher (49%), in 105 it was below 0.90. In 219 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: August 2026 at 1.47. aimtaxdd loses the most ELO on Dust 2 (−185 ELO, win rate 47%). Things go best on Mirage (+339 ELO, win rate 60%). Improved over the last three months: K/R +0.04, ADR +5.0. Got weaker: Headshots −2 pp, ELO −114. Unchanged in recent months: Rating at 1.11, Win rate at 54%. Last 30 days: 84 matches, win rate 51%, net ELO −244.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.