aimer7

IM
On FACEIT since 2019 305 matches tracked 141 matches in 30 days
ELO ▲ 309
3,023
30-day peak: 3,023
Rank EU ▲ 2,889 places
#6,407
IM #4 in IM
30 days · prev. #9,296 · best #6,407
Last updated:
Next update possible in 7m 22s

How does aimer7 play?

Rating 1.16 (from 226 matches) K/R 0.85 ADR 88.8 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 226 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 55%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.05).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 11%−1 pp · Ø 12% better than 60%
K/D 1.16+0.11 · Ø 1.05 better than 73%
Pistol kills per match 4.3
Knife kills 27 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.6%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 91%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 57x 4K, 8 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 3.3−0.5 · Ø 3.8 better than 32%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +12 pp, ELO +622
= Stayed the same
K/R at 0.85, ADR at 88.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.94. Last 3 months unchanged at 0.85. Clearly above the average (0.75).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −27 ELO
50 matches · 64% win rate
On Cache −21 ELO
27 matches · 67% win rate
Between 12:00 and 18:00 −76 ELO, win rate 49%

aimer7 loses the most ELO on Nuke: −27 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Nuke
  2. Longest win streak: 10 wins in a row · Cache
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 46%
0.85 better than 85%
88.5 better than 78%
1.18 better than 82%
58% of 257 duels better than 79%
38% of 42 situations better than 47%
Dust 254
57% better than 58%
0.90 better than 93%
92.9 better than 89%
1.26 better than 91%
50% of 224 duels better than 35%
30% of 27 situations better than 25%
Anubis53
58% better than 59%
0.77 better than 57%
83.7 better than 60%
1.09 better than 59%
53% of 235 duels right on the average
36% of 25 situations better than 44%
Nuke50
64% better than 68%
0.86 better than 84%
88.6 better than 75%
1.15 better than 72%
58% of 253 duels better than 74%
52% of 21 situations better than 79%
Cache27
67% better than 74%
0.86 better than 78%
90.1 better than 71%
1.13 better than 52%
53% of 121 duels better than 38%
31% of 13 situations better than 27%
Ancient26
50% better than 31%
0.85 better than 86%
87.9 better than 76%
1.17 better than 82%
54% of 110 duels better than 58%
36% of 14 situations better than 43%
Inferno12
42% -
0.87 -
87.7 -
1.07-
51% of 59 duels -
33% of 3 situations -
Vertigo11
73% -
0.90 -
93.3 -
1.25-
44% of 55 duels -
57% of 7 situations -
Overpass5
60% -
0.83 -
91.6 -
-
54% of 24 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aimer7 plays

Across 305 matches aimer7 averages K/R 0.85 and ADR 88.8; the rating across the 226 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 88.8, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 55% headshots. The strongest map is Vertigo with a 73% win rate in 11 matches. In 124 of 226 matches the rating was 1.10 or higher (55%), in 57 it was below 0.90. In 205 matches with detailed stats: 57 4Ks and 8 aces. Best month by rating: October 2026 at 1.19. aimer7 loses the most ELO on Nuke (−27 ELO, win rate 64%). Things go best on Anubis (+68 ELO, win rate 58%). Match no. 1 of the day goes best: 63% win rate, −14 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +12 pp, ELO +622. Unchanged in recent months: K/R at 0.85, ADR at 88.6. Last 30 days: 141 matches, win rate 62%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.