aidyn1

Kazakhstan
On FACEIT since 2021 209 matches tracked 95 matches in 30 days
ELO ▼ 249
2,177
30-day peak: 2,426
Rank EU
#149,807
Kazakhstan #5,787 in Kazakhstan
Last updated:
Next update possible in 54m 9s

How does aidyn1 play?

Rating 0.96 (from 159 matches) K/R 0.70 ADR 77.3 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 159 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 32%
Pistol kills per match 3.0
Knife kills 1 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 21x 4K, 1 ace in 154 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.11, Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 77.2, Headshots at 58%, ELO at 2,177
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.75. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −41 ELO
43 matches · 44% win rate
On Dust 2 −25 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −26 ELO, win rate 38%
On Wednesdays −21 ELO, win rate 27%

aidyn1 loses the most ELO on Inferno: −41 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.10 · Ancient
  3. Recorded match no. 100 · Inferno
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
55% better than 62%
0.79 better than 71%
82.8 better than 57%
1.08 better than 67%
55% of 137 duels better than 71%
29% of 21 situations better than 27%
Mirage48
46% better than 30%
0.65 better than 14%
73.3 better than 17%
0.87 better than 7%
46% of 112 duels better than 23%
25% of 16 situations better than 17%
Inferno43
44% better than 19%
0.75 better than 58%
84.8 better than 67%
1.02 better than 44%
55% of 138 duels better than 61%
50% of 16 situations better than 77%
Dust 224
42% better than 20%
0.62 better than 6%
69.7 better than 5%
0.86 better than 5%
37% of 35 duels better than 2%
22% of 9 situations better than 14%
Anubis20
50% better than 44%
0.58 better than 1%
67.4 better than 2%
0.84 better than 3%
40% of 47 duels better than 5%
56% of 9 situations better than 89%
Nuke10
20% -
0.68 -
73.5 -
0.72-
38% of 21 duels -
0% of 5 situations -
Cache7
29% -
0.67 -
71.1 -
1.05-
8% of 12 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aidyn1 plays

Across 209 matches aidyn1 averages K/R 0.70 and ADR 77.3; the rating across the 159 rated matches is 0.96. Biggest strength: Headshot rate at 58%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 58% headshots. The strongest map is Ancient with a 55% win rate in 56 matches. In 50 of 159 matches the rating was 1.10 or higher (31%), in 76 it was below 0.90. In 154 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. aidyn1 loses the most ELO on Inferno (−41 ELO, win rate 44%). Things go best in match 3 of the day (−1 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, −1 ELO. Improved over the last three months: Rating +0.11, Win rate +4 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.2, Headshots at 58%, ELO at 2,177. Last 30 days: 95 matches, win rate 42%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.