ahm-_-
Name history of ahm-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average13% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average57% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).
Utility and deaths
Weakness25% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.98. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.37. Last 3 months: 1.06 (at the start 1.09). Slightly above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 98.4. Last 3 months: 81.6 (at the start 83.3). Just above the average (80.8).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 56% (at the start 58%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 65%. Last 3 months: 55% (at the start 44%). Clearly above the average (50%).
Best month: November 2026 with 2,239. Last 3 months: 2,239 (at the start 1,893).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 161 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ahm-_- loses the most ELO on Dust 2: −29 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Recorded match no. 100 · Ancient
- Reached level 10 · Mirage
- Most kills in a match: 41 · Dust 2
- Highest rating in a match: 2.19 · Dust 2
Maps in detail
from the last 161 matchesCompared with players on the same level who have at least 15 matches on the map.
How ahm-_- plays
Across 161 matches ahm-_- averages K/R 0.77, ADR 82.3 and a rating of 1.07. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 57% headshots. The strongest map is Mirage with a 64% win rate in 44 matches. In 66 of 161 matches the rating was 1.10 or higher (41%), in 50 it was below 0.90. In 126 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.37. ahm-_- loses the most ELO on Dust 2 (−29 ELO, win rate 39%). Things go best in match 2 of the day (−5 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −5 ELO. Improved over the last three months: Win rate +11 pp, ELO +346. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 81.6. Last 30 days: 57 matches, win rate 58%, net ELO −131.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.