ahiko_wer

Russia
On FACEIT since 2021 160 matches tracked 55 matches in 30 days
ELO ▼ 3
2,119
30-day peak: 2,186
Rank EU
#182,673
Russia #51,521 in Russia
Last updated:

How does ahiko_wer play?

Rating 1.03 K/R 0.71 ADR 74.6 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 160 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 28%
AWP share of kills 38%+26 pp · Ø 12% better than 99%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 58%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 0 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 75%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08
= Stayed the same
ADR at 75.4, Win rate at 48%
▼ Got worse
Headshots −2 pp, ELO −70

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.74 (at the start 0.68). Right on the average (0.74).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
22 matches · 23% win rate
Between 6:00 and 12:00 −1 ELO, win rate 43%
On Tuesdays −25 ELO, win rate 39%

ahiko_wer loses the most ELO on Anubis: −50 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.31 · Mirage

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
56% better than 66%
0.74 right on the average
77.3 better than 33%
1.07 better than 64%
55% of 237 duels better than 72%
41% of 51 situations better than 59%
Dust 234
62% better than 85%
0.69 better than 26%
71.3 better than 10%
0.99 better than 35%
56% of 142 duels better than 77%
43% of 23 situations better than 65%
Anubis22
23% better than 1%
0.69 better than 28%
71.0 better than 8%
1.01 better than 44%
54% of 112 duels better than 66%
23% of 13 situations better than 15%
Ancient17
41% better than 22%
0.72 better than 41%
78.6 better than 39%
1.01 better than 47%
42% of 52 duels better than 9%
8% of 12 situations better than 2%
Nuke13
46% -
0.69 -
72.7 -
0.96-
46% of 69 duels -
29% of 7 situations -
Cache11
36% -
0.73 -
74.3 -
1.06-
56% of 55 duels -
0% of 6 situations -
Inferno4
50% -
0.74 -
75.1 -
1.06-
64% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ahiko_wer plays

Across 160 matches ahiko_wer averages K/R 0.71, ADR 74.6 and a rating of 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 45% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 66 of 160 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.16. ahiko_wer loses the most ELO on Anubis (−50 ELO, win rate 23%). Things go best on Mirage (+85 ELO, win rate 56%). Improved over the last three months: K/R +0.06, Rating +0.08. Got weaker: Headshots −2 pp, ELO −70. Unchanged in recent months: ADR at 75.4, Win rate at 48%. Last 30 days: 55 matches, win rate 47%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.