ahdff

Ukraine
On FACEIT since 2021 275 matches tracked 92 matches in 30 days
ELO ▲ 100
3,693
30-day peak: 3,735
Rank EU ▼ 165 places
#572
Ukraine #41 in Ukraine
30 days · prev. #407 · best #407
Last updated:

How does ahdff play?

Rating 1.15 (from 259 matches) K/R 0.82 ADR 87.9 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 259 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
EntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (12%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 85%
AWP share of kills 8%−5 pp · Ø 13% better than 53%
K/D 1.13+0.01 · Ø 1.12 better than 42%
Pistol kills per match 3.1
Knife kills 5 in 275 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so slightly above the average (14.3%).

2K rounds 15.0%+0.7 pp · Ø 14.3% better than 60%
3K rounds 4.7%0.0 pp · Ø 4.7% right on the average
MVPs per match 2.7+0.1 · Ø 2.6 better than 59%
4Ks and aces 53x 4K, 7 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.31−0.02 · Ø 0.33 better than 37%
Deaths per round 73%+3 pp · Ø 70% better than 12%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +138
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.14, ADR −6.1, Win rate −11 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.91
JunJulAugSepOctNov

Best month: November 2026 with 0.91. Last 3 months: 0.80 (at the start 0.85). Just above the average (0.79).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −43 ELO
46 matches · 54% win rate
In match 2 of the day −16 ELO
75 matches · 52% win rate
Between 0:00 and 6:00 −153 ELO, win rate 49%
On Fridays −173 ELO, win rate 43%

ahdff loses the most ELO in match 3 of the day: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 3.75 · Anubis
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
61% better than 67%
0.80 better than 47%
87.1 better than 54%
1.13 right on the average
53% of 488 duels better than 37%
56% of 34 situations better than 92%
Ancient65
69% better than 85%
0.86 better than 79%
89.6 better than 69%
1.20 better than 77%
53% of 428 duels better than 40%
38% of 26 situations better than 47%
Anubis40
55% better than 45%
0.83 better than 68%
88.7 better than 70%
1.19 better than 74%
55% of 234 duels better than 55%
36% of 11 situations better than 42%
Dust 233
55% better than 38%
0.77 better than 36%
84.1 better than 41%
1.04 better than 21%
55% of 172 duels right on the average
57% of 7 situations better than 89%
Cache18
56% -
0.86 -
92.8 -
1.20-
51% of 125 duels -
50% of 6 situations -
Nuke14
57% -
0.81 -
89.4 -
1.10-
53% of 91 duels -
40% of 5 situations -
Inferno4
0% -
0.76 -
74.6 -
1.01-
43% of 30 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ahdff plays

Across 275 matches ahdff averages K/R 0.82 and ADR 87.9; the rating across the 259 rated matches is 1.15. Biggest strength: Headshot rate at 61%, better than 85% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 12% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 61% headshots. The strongest map is Ancient with a 69% win rate in 65 matches. In 138 of 259 matches the rating was 1.10 or higher (53%), in 74 it was below 0.90. In 215 matches with detailed stats: 53 4Ks and 7 aces. Best month by rating: August 2026 at 1.25. ahdff loses the most ELO in match 3 of the day (−43 ELO, win rate 54%). Things go best in match 4 of the day (+286 ELO, win rate 68%). From match no. 5 of the day on, things go best: 69% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +138. Got weaker: K/R −0.05, Rating −0.14, ADR −6.1, Win rate −11 pp. Last 30 days: 92 matches, win rate 55%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.