agz1k

Argentina
On FACEIT since 2017 505 matches tracked 115 matches in 30 days
ELO ▼ 92
2,004
30-day peak: 2,157
Rank SA ▼ 2,910 places
#7,130
Argentina #2,274 in Argentina
30 days · prev. #4,220 · best #3,321
Last updated:

How does agz1k play?

Rating 1.07 K/R 0.77 ADR 83.5 from 505 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 505 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (441 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 88x 4K, 7 aces in 441 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 18%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 44%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp, ELO +240
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 505 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
139 matches · 50% win rate
On Ancient −76 ELO
29 matches · 41% win rate
Between 18:00 and 24:00 −120 ELO, win rate 46%
On Sundays −169 ELO, win rate 46%

agz1k loses the most ELO on Dust 2: −114 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Ancient
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Most kills in a match: 47 · Ancient
  5. Highest rating in a match: 2.35 · Mirage

Maps in detail

from the last 505 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage185
56% better than 66%
0.83 better than 86%
90.5 better than 88%
1.14 better than 83%
55% of 1,022 duels better than 74%
37% of 83 situations better than 47%
Dust 2139
50% better than 42%
0.77 better than 65%
81.4 better than 53%
1.06 better than 59%
49% of 601 duels better than 37%
46% of 80 situations better than 73%
Nuke43
49% better than 34%
0.75 better than 43%
79.3 better than 37%
1.01 better than 34%
50% of 223 duels better than 38%
21% of 33 situations better than 11%
Inferno42
57% better than 64%
0.76 better than 53%
81.2 better than 42%
1.07 better than 55%
52% of 213 duels right on the average
45% of 20 situations better than 65%
Anubis37
35% better than 7%
0.67 better than 18%
75.5 better than 22%
0.94 better than 19%
45% of 152 duels better than 14%
29% of 21 situations better than 26%
Ancient29
41% better than 18%
0.67 better than 16%
71.8 better than 9%
0.91 better than 12%
44% of 148 duels better than 13%
16% of 19 situations better than 7%
Cache25
56% better than 55%
0.81 better than 75%
85.9 better than 67%
1.14 better than 77%
55% of 110 duels better than 62%
37% of 19 situations better than 41%
Vertigo3
0% -
0.66 -
69.2 -
0.88-
42% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agz1k plays

Across 505 matches agz1k averages K/R 0.77, ADR 83.5 and a rating of 1.07. Most room to improve: Utility damage per round at 3.0, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Inferno with a 57% win rate in 42 matches. In 207 of 505 matches the rating was 1.10 or higher (41%), in 178 it was below 0.90. In 441 matches with detailed stats: 88 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. agz1k loses the most ELO on Dust 2 (−114 ELO, win rate 50%). Things go best on Mirage (+22 ELO, win rate 56%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp, ELO +240. Got weaker: K/R −0.05, Rating −0.08, ADR −5.7. Last 30 days: 115 matches, win rate 46%, net ELO −275.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.