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aguzstar

Argentina
On FACEIT since 2018 398 matches tracked 113 matches in 30 days
ELO ▼ 87
2,679
30-day peak: 2,801
Rank SA ▼ 227 places
#645
Argentina #214 in Argentina
30 days · prev. #418 · best #358
Last updated:

How does aguzstar play?

Rating 1.15 (from 321 matches) K/R 0.82 ADR 85.4 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 321 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 48%−4 pp · Ø 52% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.17+0.13 · Ø 1.04 better than 82%
Pistol kills per match 3.2 from the last 322
Knife kills 4 in 322 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 15.4%+1.9 pp · Ø 13.5% better than 85%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 66x 4K, 7 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.82, Rating at 1.14, ADR at 85.2
▼ Got worse
Win rate −5 pp, ELO −161

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months unchanged at 0.82. Clearly above the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −46 ELO
65 matches · 49% win rate
On Cache −18 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −28 ELO, win rate 51%
On Wednesdays −67 ELO, win rate 41%

aguzstar loses the most ELO in match 2 of the day: −46 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Most kills in a match: 43 · Cache
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
58% better than 73%
0.84 better than 85%
86.1 better than 73%
1.17 better than 84%
57% of 826 duels better than 80%
34% of 91 situations better than 38%
Anubis61
57% better than 62%
0.87 better than 93%
90.2 better than 87%
1.23 better than 93%
58% of 291 duels better than 81%
39% of 49 situations better than 52%
Ancient50
60% better than 74%
0.78 better than 61%
82.0 better than 49%
1.10 better than 66%
57% of 266 duels better than 77%
52% of 31 situations better than 82%
Cache22
41% better than 18%
0.78 better than 69%
82.7 better than 58%
1.08 better than 61%
54% of 112 duels better than 60%
33% of 18 situations better than 38%
Nuke15
60% better than 61%
0.83 better than 76%
88.3 better than 78%
1.14 better than 70%
60% of 70 duels better than 84%
17% of 6 situations better than 5%
Dust 214
43% -
0.65 -
72.4 -
0.89-
55% of 62 duels -
29% of 7 situations -
Vertigo3
33% -
0.63 -
73.0 -
0.83-
60% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aguzstar plays

Across 398 matches aguzstar averages K/R 0.82 and ADR 85.4; the rating across the 321 rated matches is 1.15. Biggest strength: Opening duels won at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 18.3 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 181 of 321 matches the rating was 1.10 or higher (56%), in 74 it was below 0.90. In 273 matches with detailed stats: 66 4Ks and 7 aces. Best month by rating: July 2026 at 1.24. aguzstar loses the most ELO in match 2 of the day (−46 ELO, win rate 49%). Things go best in match 3 of the day (+237 ELO, win rate 69%). Match no. 3 of the day goes best: 69% win rate, +237 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −5 pp, ELO −161. Unchanged in recent months: K/R at 0.82, Rating at 1.14, ADR at 85.2. Last 30 days: 113 matches, win rate 54%, net ELO −111.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.