agrosave

Uzbekistan
On FACEIT since 2025 90 matches tracked 40 matches in 30 days
ELO ▲ 38
2,134
30-day peak: 2,172
Rank EU
#172,502
Uzbekistan #1,006 in Uzbekistan
Last updated:

How does agrosave play?

Rating 1.09 (from 70 matches) K/R 0.79 ADR 84.5 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 70 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 3.4
Knife kills 4 in 90 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 21x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 27%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +352
= Stayed the same
ADR at 82.6, Headshots at 49%
▼ Got worse
K/R −0.05, Rating −0.13

Oct to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 52% win rate
On Saturdays ±0 ELO, win rate 50%

agrosave loses the most ELO on Dust 2: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Nuke
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Dust 2
  4. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
52% right on the average
0.80 better than 77%
83.7 better than 66%
1.16 better than 84%
54% of 146 duels better than 65%
29% of 21 situations better than 27%
Mirage26
65% better than 92%
0.80 better than 76%
86.7 better than 77%
1.05 better than 56%
61% of 82 duels better than 93%
25% of 12 situations better than 16%
Anubis9
78% -
0.83 -
92.5 -
1.08-
50% of 26 duels -
0% of 1 situations -
Ancient8
38% -
0.73 -
75.1 -
1.02-
58% of 31 duels -
100% of 1 situations -
Cache5
60% -
0.74 -
75.2 -
1.09-
88% of 17 duels -
0% of 1 situations -
Inferno4
50% -
0.84 -
95.3 -
0.93-
44% of 9 duels -
33% of 3 situations -
Nuke3
33% -
0.95 -
96.2 -
1.01-
36% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agrosave plays

Across 90 matches agrosave averages K/R 0.79 and ADR 84.5; the rating across the 70 rated matches is 1.09. Biggest strength: Opening duels won at 56%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 49% headshots. The strongest map is Mirage with a 65% win rate in 26 matches. In 32 of 70 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 70 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. agrosave loses the most ELO on Dust 2 (−25 ELO, win rate 52%). Things go best on Mirage (+51 ELO, win rate 65%). Match no. 2 of the day goes best: 71% win rate, −25 ELO. Improved over the last three months: Win rate +8 pp, ELO +352. Got weaker: K/R −0.05, Rating −0.13. Unchanged in recent months: ADR at 82.6, Headshots at 49%. Last 30 days: 40 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.