agoz-

Sweden
On FACEIT since 2015 280 matches tracked 45 matches in 30 days
ELO ▲ 203
3,367
30-day peak: 3,367
Rank EU ▲ 598 places
#2,106
Sweden #74 in Sweden
30 days · prev. #2,704 · best #1,666
Last updated:

How does agoz- play?

Rating 1.08 K/R 0.75 ADR 82.4 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 14%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

3,000-3,499 ELO

Compared with 7,438 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 54%+2 pp · Ø 52% better than 62%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 8%−4 pp · Ø 12% better than 47%
K/D 1.11+0.06 · Ø 1.05 better than 60%
Pistol kills per match 3.0
Knife kills 2 in 280 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 51%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 33x 4K, 3 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 57%
Deaths per round 68%−3 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +4.3, ELO +239
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.73). Slightly above the average (0.75).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −195 ELO
66 matches · 47% win rate
On Cache −151 ELO
37 matches · 51% win rate
On Tuesdays +13 ELO, win rate 48%

agoz- loses the most ELO in match 2 of the day: −195 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Cache
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
61% better than 76%
0.76 right on the average
84.0 better than 59%
1.09 better than 58%
56% of 505 duels better than 71%
43% of 67 situations better than 63%
Ancient40
55% better than 48%
0.77 better than 56%
83.2 better than 55%
1.11 better than 66%
55% of 207 duels better than 65%
35% of 31 situations better than 40%
Anubis39
56% right on the average
0.71 better than 29%
77.9 better than 30%
1.00 better than 29%
49% of 121 duels better than 31%
35% of 20 situations better than 42%
Cache37
51% better than 24%
0.77 better than 43%
85.1 right on the average
1.10 better than 46%
56% of 154 duels better than 56%
26% of 19 situations better than 23%
Nuke26
46% better than 16%
0.71 better than 24%
76.7 better than 22%
1.01 better than 27%
52% of 95 duels better than 42%
33% of 24 situations better than 35%
Inferno15
33% better than 1%
0.76 better than 42%
79.8 better than 26%
1.07 better than 34%
59% of 54 duels better than 63%
9% of 11 situations better than 3%
Dust 211
73% -
0.82 -
88.1 -
1.21-
61% of 41 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agoz- plays

Across 280 matches agoz- averages K/R 0.75, ADR 82.4 and a rating of 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 76% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 50% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 119 of 280 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 228 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. agoz- loses the most ELO in match 2 of the day (−195 ELO, win rate 47%). Things go best on Mirage (+498 ELO, win rate 61%). Match no. 1 of the day goes best: 65% win rate, +441 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +4.3, ELO +239. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 45 matches, win rate 62%, net ELO +279.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.