agflorinnn

Romania
347 matches tracked 72 matches in 30 days
ELO ▼ 70
2,276
30-day peak: 2,442
Rank EU
#107,632
Romania #1,314 in Romania
Last updated:

How does agflorinnn play?

Rating 1.06 K/R 0.78 ADR 85.7 from 347 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 347 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (327 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.1
Knife kills 1 in 347 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 66%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 78x 4K, 7 aces in 327 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.55+0.26 · Ø 0.29 better than 95%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.9, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 347 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −31 ELO
41 matches · 44% win rate
On Mondays +110 ELO, win rate 41%

agflorinnn loses the most ELO in match 3 of the day: −31 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 347 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
45% better than 24%
0.77 better than 62%
83.0 better than 59%
1.04 right on the average
54% of 592 duels better than 66%
36% of 56 situations better than 44%
Dust 289
58% better than 72%
0.78 better than 67%
86.6 better than 75%
1.06 better than 56%
55% of 506 duels better than 70%
33% of 46 situations better than 38%
Anubis49
51% better than 45%
0.78 better than 65%
86.6 better than 75%
1.03 better than 46%
50% of 294 duels better than 41%
47% of 17 situations better than 69%
Inferno37
54% better than 49%
0.81 better than 74%
89.6 better than 81%
1.11 better than 63%
54% of 233 duels right on the average
56% of 16 situations better than 88%
Cache32
44% -
0.77 -
86.6 -
1.08-
50% of 189 duels -
33% of 6 situations -
Nuke20
50% better than 36%
0.78 better than 58%
81.8 better than 46%
1.05 better than 48%
49% of 120 duels better than 30%
50% of 8 situations better than 76%
Ancient11
64% -
0.87 -
90.5 -
1.21-
53% of 43 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agflorinnn plays

Across 347 matches agflorinnn averages K/R 0.78, ADR 85.7 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 152 of 347 matches the rating was 1.10 or higher (44%), in 130 it was below 0.90. In 327 matches with detailed stats: 78 4Ks and 7 aces. Best month by rating: August 2026 at 1.09. agflorinnn loses the most ELO in match 3 of the day (−31 ELO, win rate 44%). Things go best on Inferno (+91 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +50 ELO. Improved over the last three months: Headshots +9 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.9, Win rate at 51%. Last 30 days: 72 matches, win rate 44%, net ELO +39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.