agentu4

Ukraine
On FACEIT since 2018 186 matches tracked 25 matches in 30 days
Last updated:

How does agentu4 play?

Rating 1.09 K/R 0.78 ADR 85.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.11+0.08 · Ø 1.03 better than 70%
Pistol kills per match 3.3
Knife kills 2 in 186 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 63%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 23x 4K, 4 aces in 125 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.86 enemies flashed per round and so well above the average (0.31).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 7.6+3.5 · Ø 4.1 better than 98%
Enemies flashed per round 0.86+0.55 · Ø 0.31 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, Rating at 1.10, ADR at 85.3, Headshots at 55%, Win rate at 49%
▼ Got worse
ELO −174

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −27 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 2.04 · Inferno
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis54
54% better than 53%
0.76 better than 54%
85.7 better than 72%
1.06 better than 52%
54% of 223 duels better than 63%
56% of 27 situations better than 87%
Cache51
47% -
0.81 -
87.2 -
1.16-
54% of 173 duels -
46% of 41 situations -
Inferno41
56% right on the average
0.77 better than 48%
85.8 better than 60%
1.09 better than 47%
57% of 150 duels better than 62%
31% of 32 situations better than 38%
Nuke27
52% better than 38%
0.83 better than 75%
86.2 better than 68%
1.16 better than 77%
58% of 102 duels better than 75%
62% of 13 situations better than 92%
Dust 27
29% -
0.70 -
75.6 -
0.90-
35% of 31 duels -
33% of 6 situations -
Vertigo6
0% -
0.66 -
73.8 -
0.84-
45% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How agentu4 plays

Across 186 matches agentu4 averages K/R 0.78, ADR 85.5 and a rating of 1.09. Biggest strength: Utility damage per round at 7.6, better than 98% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Inferno with a 56% win rate in 41 matches. In 88 of 186 matches the rating was 1.10 or higher (47%), in 54 it was below 0.90. In 125 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.18. Things go best on Nuke (+70 ELO, win rate 52%). Got weaker: ELO −174. Unchanged in recent months: K/R at 0.78, Rating at 1.10, ADR at 85.3, Headshots at 55%, Win rate at 49%. Last 30 days: 25 matches, win rate 60%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.