after-

China
On FACEIT since 2023 429 matches tracked 164 matches in 30 days
ELO ▲ 134
2,772
30-day peak: 2,864
Rank OCE ▼ 17 places
#120
China #11 in China
30 days · prev. #103 · best #56
Last updated:

How does after- play?

Rating 1.08 (from 329 matches) K/R 0.78 ADR 85.6 from 429 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 329 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8 from the last 329
Knife kills 1 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.5%).

2K rounds 14.8%+1.3 pp · Ø 13.5% better than 75%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 61x 4K, 5 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.1, Win rate +6 pp, ELO +121
= Stayed the same
K/R at 0.79
▼ Got worse
Headshots −43 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −130 ELO
41 matches · 37% win rate
On Ancient −7 ELO
56 matches · 54% win rate
On Saturdays +30 ELO, win rate 38%

after- loses the most ELO on Anubis: −130 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
56% better than 62%
0.81 better than 75%
88.5 better than 80%
1.10 better than 65%
51% of 676 duels better than 43%
32% of 53 situations better than 29%
Ancient56
54% better than 52%
0.79 better than 66%
87.0 better than 72%
1.08 better than 59%
49% of 324 duels better than 31%
39% of 33 situations better than 51%
Dust 253
55% better than 55%
0.77 better than 58%
83.6 better than 59%
1.06 right on the average
51% of 240 duels better than 43%
38% of 32 situations right on the average
Anubis41
37% better than 7%
0.76 better than 55%
84.3 better than 64%
1.02 better than 38%
53% of 177 duels better than 54%
25% of 24 situations better than 18%
Cache19
53% better than 37%
0.76 better than 43%
82.3 better than 42%
1.06 better than 38%
53% of 95 duels better than 45%
30% of 10 situations better than 25%
Inferno11
27% -
0.73 -
81.6 -
0.96-
47% of 36 duels -
50% of 8 situations -
Nuke9
56% -
0.84 -
85.6 -
1.16-
47% of 45 duels -
33% of 3 situations -
Vertigo3
67% -
0.84 -
83.6 -
1.24-
50% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How after- plays

Across 429 matches after- averages K/R 0.78 and ADR 85.6; the rating across the 329 rated matches is 1.08. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 137 matches. In 146 of 329 matches the rating was 1.10 or higher (44%), in 102 it was below 0.90. In 276 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: August 2026 at 1.09. after- loses the most ELO on Anubis (−130 ELO, win rate 37%). Things go best on Mirage (+195 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +23 ELO. Improved over the last three months: ADR +4.1, Win rate +6 pp, ELO +121. Got weaker: Headshots −43 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 164 matches, win rate 52%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.