afroo-

France
FACEIT verified 45 matches tracked
ELO ▼ 33
3,059
30-day peak: 3,092
Rank EU ▼ 453 places
#6,141
FR #149 in FR
30 days · prev. #5,688 · best #5,688
Last updated:

How does afroo- play?

Rating 1.19 (from 25 matches) K/R 0.86 ADR 87.2 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 25 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 32% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 4% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 6%−15 pp · Ø 21% better than 1%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (53%).

Headshot rate 36%−17 pp · Ø 53% better than 1%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 59%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 7x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 3.4−0.5 · Ø 3.9 better than 35%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 83%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether afroo- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.83
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.87.

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
44% better than 11%
0.87 better than 89%
87.5 better than 74%
1.13-
67% of 61 duels better than 99%
33% of 9 situations better than 33%
Dust 212
75% -
0.94 -
95.1 -
1.30-
49% of 35 duels -
20% of 5 situations -
Ancient4
75% -
0.72 -
77.4 -
1.31-
50% of 2 duels -
100% of 1 situations -
Inferno4
50% -
0.87 -
86.7 -
1.21-
50% of 8 duels -
100% of 2 situations -
Nuke4
75% -
0.82 -
86.9 -
1.08-
60% of 10 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How afroo- plays

Across 45 matches afroo- averages K/R 0.86 and ADR 87.2; the rating across the 25 rated matches is 1.19. Biggest strength: K/D at 1.32, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 36% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 17 of 25 matches the rating was 1.10 or higher (68%), in 4 it was below 0.90. In 25 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. Last 30 days: 4 matches, win rate 25%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.