afroo-
How does afroo- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (52%).
Clutch
Weakness6% of 1v2s won and so well below the average (21%).
Weapons and aim
Average36% headshots and so well below the average (53%).
Impact
Strength2.9 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 65% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageKills per round (K/R)
Best month: August 2026 with 0.87.
Rating, 1.00 is an average match
Best month: August 2026 with 1.29.
Damage per round (ADR)
Best month: August 2026 with 89.1.
Share of headshot kills
Best month: August 2026 with 47%.
Matches won (win rate)
Best month: August 2026 with 67%.
Best month: September 2026 with 3,232.
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 45 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.16 · Dust 2
- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 45 matchesCompared with players on the same level who have at least 15 matches on the map.
How afroo- plays
Across 45 matches afroo- averages K/R 0.86 and ADR 87.2; the rating across the 25 rated matches is 1.19. Biggest strength: K/D at 1.32, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 36%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 36% headshots. The strongest map is Dust 2 with a 75% win rate in 12 matches. In 17 of 25 matches the rating was 1.10 or higher (68%), in 4 it was below 0.90. In 25 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.29. Last 30 days: 4 matches, win rate 25%, net ELO −62.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.