africanGOD--
Name history of africanGOD--
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 2,234 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Strength58% headshots and so well above the average (49%).
Impact
StrengthExactly 2 kills in 16.3% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with May to Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.85 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.18. Last 3 months: 1.18 (at the start 1.16). Well above the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 92.5. Last 3 months: 90.3 (at the start 92.9). Clearly above the average (80.8).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 56% (at the start 60%). Well above the average (49%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 56% (at the start 40%). Well above the average (50%).
Best month: October 2026 with 2,133. Last 3 months: 2,028 (at the start 1,808).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 44 · Anubis
- Reached level 10 · Ancient
- Longest win streak: 4 wins in a row · Ancient
- Highest rating in a match: 2.49 · Ancient
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How africanGOD-- plays
Across 72 matches africanGOD-- averages K/R 0.86, ADR 91.7 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 91.7, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 58% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 40 of 72 matches the rating was 1.10 or higher (56%), in 21 it was below 0.90. In 52 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Things go best in match 1 of the day (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +90 ELO. Improved over the last three months: Win rate +16 pp, ELO +220. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.18, ADR at 90.3. Last 30 days: 32 matches, win rate 56%, net ELO +93.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.